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b6cb3576a5
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Show full shader source on compilation failure
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2021-01-18 20:03:24 +03:00 |
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07924aa0d5
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Various clang compilation issues
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2021-01-18 20:02:35 +03:00 |
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b2996f426b
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Add khtplatform.h and use it in case no system-provided one was found
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2021-01-18 19:18:06 +03:00 |
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b53dc0a14a
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Fix compiler-specific diagnostic in painter.cpp
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2021-01-18 18:18:52 +03:00 |
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f0611657ac
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Generate empty source file for libraries with no sources
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2021-01-18 18:10:35 +03:00 |
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e7cac4a618
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Clang compilation fixes
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2021-01-18 18:01:03 +03:00 |
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9995f38ab0
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Primitives of dynamic dimension, part 1: make vector, point & matrix dimensions retrievable via non-static functions
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2021-01-16 23:26:57 +03:00 |
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e558799702
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Fix gfx::light/dark: shouldn't affect color alpha
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2021-01-15 17:59:25 +03:00 |
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b0b2975efc
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Use shadow blurring in deferred rendering
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2020-12-19 22:39:04 +03:00 |
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bd5622fc3b
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Use previous frame's transform for depth pre-pass in deferred renderer
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2020-12-19 22:39:04 +03:00 |
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7cf2a1d5ca
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Add 10-10-10-2 pixel type
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2020-12-15 09:45:41 +03:00 |
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42afb1692b
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Deferred renderer: support retrieving depth buffer
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2020-12-14 14:12:43 +03:00 |
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271a3d1b6e
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Deferred renderer: clear dest buffer before rendering
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2020-12-14 14:12:09 +03:00 |
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2b1e772870
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Make gfx::painter set up OpenGL state
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2020-12-14 13:44:25 +03:00 |
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ffd3c6a6e8
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Fix bump mapping
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2020-12-13 23:45:17 +03:00 |
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f10f301443
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Deferred renderer: support a background generation callback
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2020-12-13 23:20:41 +03:00 |
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f3184a0f62
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Deferred renderer: don't fill pixels with no geometry unless clear color was set
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2020-12-13 19:06:19 +03:00 |
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ac3ab3b0c6
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Fix comment typos
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2020-12-13 19:02:20 +03:00 |
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c06c1b5155
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Deferred renderer: specify that clear color alpha is ignored
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2020-12-13 19:02:10 +03:00 |
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eb64c00a02
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Add debug shadow cascades highlighter
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2020-12-13 18:45:32 +03:00 |
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deba82adee
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Deferred renderer: ssao tweaks
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2020-12-13 18:37:57 +03:00 |
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953544718c
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Implement bump-mapping in deferred renderer
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2020-12-13 16:11:00 +03:00 |
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ed4d75c498
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Support setting cascade map splits in light options
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2020-12-13 13:24:55 +03:00 |
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4dbfa40d77
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Deferred renderer: implement cascaded shadow maps
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2020-12-13 00:48:18 +03:00 |
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65bab34304
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Support retrieving texture target from texture class
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2020-12-12 23:44:42 +03:00 |
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9606c0feb7
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Support texture array as framebuffer depth & stencil
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2020-12-12 23:30:40 +03:00 |
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0cf44f532a
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Deferred renderer: add proper frustum culling
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2020-12-12 20:49:50 +03:00 |
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59888bd5eb
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Deferred renderer: make shadow map size an explicit rendering parameter
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2020-12-12 18:30:26 +03:00 |
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68cdd22083
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Deferred renderer: sort objects into a grid & use grid-based occlusion queries
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2020-12-12 16:19:01 +03:00 |
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fdef1d6018
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Mark query_scope as maybe unused
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2020-12-12 16:18:14 +03:00 |
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0c00505d44
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Add OpenGL query helper
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2020-12-12 16:04:10 +03:00 |
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cf311b4993
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Remove obsolete code
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2020-12-11 19:43:30 +03:00 |
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0517609b8b
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Add util/hash header
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2020-12-11 17:58:36 +03:00 |
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f4908f2368
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Deferred renderer: sort objects by distance to camera
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2020-12-11 17:51:08 +03:00 |
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72e0681521
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Deferred renderer: bucket objects by material
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2020-12-11 17:40:28 +03:00 |
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82817304e2
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Deferred renderer: remove explicit diffuse material property
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2020-12-10 23:34:00 +03:00 |
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91650cb4ac
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gfx::texture::pixels: support different lods & outputting to existing pixmap
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2020-12-10 23:33:25 +03:00 |
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f4c94e318f
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Deferred renderer: implement primitive camera clipping
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2020-12-10 22:28:48 +03:00 |
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22f1dde2dc
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Refactor deferred_renderer::render
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2020-12-10 22:15:44 +03:00 |
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5cb74583a4
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Deferred renderer: accept material by pointer, casts_shadow is a property of material
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2020-12-10 21:57:26 +03:00 |
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6690e23037
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Support direct access to buffers from gfx::mesh
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2020-12-10 21:56:31 +03:00 |
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28b4bad3a7
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Support mapping gfx::buffer (write-only)
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2020-12-10 21:56:13 +03:00 |
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77a32e444a
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Fix padding in instanced attribs
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2020-12-10 21:55:55 +03:00 |
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bcb04d5286
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Fix deferred renderer when bloom is not used
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2020-12-10 18:33:08 +03:00 |
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c8c5e874da
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Implement SSAO in deferred renderer
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2020-12-10 10:41:40 +03:00 |
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1620eef29d
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Implement blooming in deferred renderer
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2020-12-09 23:21:15 +03:00 |
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15fcfdd053
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Add blur effect
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2020-12-09 23:19:27 +03:00 |
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4915b171c7
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Implement simple overlay effect that fills a texture over a render target
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2020-12-09 23:19:18 +03:00 |
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dd520c4cae
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Deferred renderer: fix shadows behind transparent objects
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2020-12-09 19:43:22 +03:00 |
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e799771a40
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Deferred renderer: implement unlit transparent objects
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2020-12-09 19:32:57 +03:00 |
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