Add debug shadow cascades highlighter

This commit is contained in:
Nikita Lisitsa 2020-12-13 18:45:32 +03:00
parent deba82adee
commit eb64c00a02

View file

@ -442,6 +442,10 @@ void main()
if (tc.x >= 0.0 && tc.x <= 1.0 && tc.y >= 0.0 && tc.y <= 1.0 && tc.z >= 0.0)
{
// int l = cascade + 1;
// color = vec3(float(l & 1), float(l & 2) / 2.0, float(l & 4) / 4.0);
// break;
color *= texture(u_shadow, vec4(tc.x, tc.y, float(cascade), tc.z));
break;
}