Fix shader source line numbering

This commit is contained in:
Nikita Lisitsa 2021-01-30 19:19:35 +03:00
parent e8c0d9492b
commit e2bcab4f89

View file

@ -216,7 +216,7 @@ namespace psemek::gfx
bool first = true;
int line = 0;
int line = 1;
for (char c : source)
{
if (first)