Support texture array as framebuffer depth & stencil
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0cf44f532a
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9606c0feb7
2 changed files with 14 additions and 0 deletions
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@ -38,10 +38,12 @@ namespace psemek::gfx
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void color(texture_cubemap const & tex, int face, int attachment = 0);
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void color(renderbuffer const & rb, int attachment = 0);
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void depth(texture_2d const & tex);
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void depth(texture_2d_array const & tex, int layer);
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void depth(texture_cubemap const & tex);
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void depth(texture_cubemap const & tex, int face);
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void depth(renderbuffer const & rb);
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void depth_stencil(texture_2d const & tex);
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void depth_stencil(texture_2d_array const & tex, int layer);
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void depth_stencil(texture_cubemap const & tex);
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void depth_stencil(texture_cubemap const & tex, int face);
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void depth_stencil(renderbuffer const & rb);
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@ -113,6 +113,12 @@ namespace psemek::gfx
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gl::FramebufferTexture2D(gl::DRAW_FRAMEBUFFER, gl::DEPTH_ATTACHMENT, gl::TEXTURE_2D, tex.id(), 0);
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}
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void framebuffer::depth(texture_2d_array const & tex, int layer)
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{
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bind();
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gl::FramebufferTextureLayer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_ATTACHMENT, tex.id(), 0, layer);
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}
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void framebuffer::depth(texture_cubemap const & tex)
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{
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bind();
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@ -137,6 +143,12 @@ namespace psemek::gfx
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gl::FramebufferTexture2D(gl::DRAW_FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, tex.id(), 0);
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}
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void framebuffer::depth_stencil(texture_2d_array const & tex, int layer)
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{
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bind();
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gl::FramebufferTextureLayer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, tex.id(), 0, layer);
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}
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void framebuffer::depth_stencil(texture_cubemap const & tex)
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{
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bind();
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