Deferred renderer: clear dest buffer before rendering

This commit is contained in:
Nikita Lisitsa 2020-12-14 14:12:09 +03:00
parent 2b1e772870
commit 271a3d1b6e

View file

@ -1509,6 +1509,8 @@ void main()
target.bind();
gl::Clear(gl::COLOR_BUFFER_BIT);
impl().screen_mesh.bind();
// Draw unlit & ambient layers