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167f979285
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Deferred renderer: support choosing between 16-bit and 32-bit floats for position representation
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2020-12-09 18:18:32 +03:00 |
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67c6e18ef0
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Add framebuffer::read_pixels
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2020-11-10 13:23:17 +03:00 |
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d4d463c699
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Remove obsolete includes
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2020-11-04 10:52:02 +03:00 |
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8d4e29eb35
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Support loading index-only data in gfx::mesh
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2020-11-04 10:31:28 +03:00 |
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6f33c85c8c
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Remove TODO's from deferred renderer
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2020-10-28 18:29:24 +03:00 |
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149555889e
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Update gl generator config (windows fixes)
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2020-10-28 10:54:35 +03:00 |
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fe5cd6510c
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Use the new OpenGL Loader Generator for the gl loader
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2020-10-27 23:14:12 +03:00 |
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98a015fbed
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Implement directional & point light shadows in deferred renderer
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2020-10-26 18:39:45 +03:00 |
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226192e264
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Support cubemap textures as framebuffer attachments
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2020-10-26 18:39:25 +03:00 |
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6b6d7687a9
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Add cubemap textures
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2020-10-26 18:38:47 +03:00 |
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1b8ef017ad
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Compress normals to 32-bit integers in deferred renderer
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2020-10-25 22:06:53 +03:00 |
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e7427e1d58
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Add integer pixel formats & restructure pixel.hpp
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2020-10-25 21:29:07 +03:00 |
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2e0da621d1
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Add fxaa effect implementation
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2020-10-25 20:07:11 +03:00 |
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356aabf3ab
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Texture linear filtering doens't use mipmaps + add mipmapped filtering
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2020-10-25 16:09:05 +03:00 |
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9f76575be4
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Add simple gamma correction effect
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2020-10-25 15:46:05 +03:00 |
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cc1cb13487
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Use render_target in deferred renderer
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2020-10-25 15:45:53 +03:00 |
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0206ebc2cb
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Add gfx::render_target helper struct
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2020-10-25 15:44:43 +03:00 |
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9940dd19a0
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Internal linkage for deferred renderer shaders code
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2020-10-25 15:43:56 +03:00 |
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68d70e3d96
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Reduce deferred renderer fill rate by using light influence bboxes
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2020-10-24 19:41:56 +03:00 |
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131f06b012
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Support binding gfx::mesh
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2020-10-24 19:39:35 +03:00 |
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9f12d27502
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Add basic deferred renderer & usage example
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2020-10-24 14:37:26 +03:00 |
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13595864fd
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Add various normalized & floating-point image formats
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2020-10-24 14:33:28 +03:00 |
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da445a869a
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Fix rectangular matrix uniforms
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2020-10-23 17:14:54 +03:00 |
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9cea478859
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Add bool uniforms
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2020-10-23 17:14:54 +03:00 |
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ec36942f7d
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Support merging attrib descriptions
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2020-10-23 17:14:54 +03:00 |
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e5c869f27b
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Add color lighting & darkening functions
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2020-10-23 17:14:54 +03:00 |
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4d9b8dde29
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Add lerp for generic_color
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2020-10-23 17:14:54 +03:00 |
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ea13bba49a
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Add generic_color::as_color_Xf
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2020-10-23 17:14:54 +03:00 |
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440fa3777e
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Refactor attribute specification: move to a separate file + standalone function for use in vertices
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2020-10-23 17:14:54 +03:00 |
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08c62d6e3f
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Add macro-based pimpl & use it everywhere
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2020-10-23 17:14:54 +03:00 |
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77125540e6
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Implement texture rendering in gfx::painter
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2020-10-16 07:44:13 +03:00 |
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fb9dceea5e
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Support texture depth attachments & depth-stencil attachments
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2020-10-16 07:43:52 +03:00 |
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c6caf491ab
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Null framebuffer is returned by reference
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2020-10-16 07:41:46 +03:00 |
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c9ee47a79b
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Add depth & depth-stencil pixel formats
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2020-10-16 07:40:41 +03:00 |
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2898e2a2c3
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Fix getting texture pixels into pixmap
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2020-10-16 07:38:52 +03:00 |
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d807d5c74b
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Refactor mesh setup & properly disable old attribs on re-setup
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2020-10-04 17:35:21 +03:00 |
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e9af93b747
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Refactor meshes: single unified mesh class
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2020-10-04 17:22:38 +03:00 |
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726b8486c7
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Add explicit bool cast for OpenGL objects
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2020-10-04 17:22:16 +03:00 |
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8040d5e1d2
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Fix painter text rendering
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2020-10-04 17:20:31 +03:00 |
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b0ecc6c056
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Add OpenGL array class
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2020-10-04 12:23:01 +03:00 |
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6709792abf
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Move pixel_traits to a separate header
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2020-10-04 12:22:45 +03:00 |
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b1afa3dbc1
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Uniformize GL objects' interface & add texture extern templates
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2020-10-04 11:44:16 +03:00 |
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db0f7915cf
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Refactor textures: add generic template, remove copypaste
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2020-10-04 11:20:53 +03:00 |
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daeba8674a
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Support vector, point & interval uniforms of unknown floating-point/integral types
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2020-10-04 11:18:01 +03:00 |
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d8069308ee
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Support all texture types for framebuffer color target
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2020-10-03 20:42:16 +03:00 |
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5e344c408f
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Add 2D array textures
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2020-10-03 20:41:52 +03:00 |
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2771564b94
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Add instanced_indexed_mesh class
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2020-10-03 15:36:26 +03:00 |
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23de4a520e
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Support rendering part of a mesh
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2020-10-02 19:18:35 +03:00 |
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3c215d6abb
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Rename indexed_mesh::count -> indexed_mesh::index_count
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2020-10-02 19:13:54 +03:00 |
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d4a7611ee5
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Refactor mesh vertex size check
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2020-10-02 19:13:17 +03:00 |
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