Add various normalized & floating-point image formats
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ef3fa4b091
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1 changed files with 100 additions and 12 deletions
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@ -17,6 +17,14 @@ namespace psemek::gfx
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std::uint8_t stencil;
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};
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struct float16
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{
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std::uint16_t value;
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};
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struct uint10;
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struct uint12;
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template <typename Pixel>
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struct pixel_traits;
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@ -53,35 +61,59 @@ namespace psemek::gfx
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};
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template <>
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struct pixel_traits<std::int8_t>
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struct pixel_traits<std::uint16_t>
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{
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static constexpr GLenum internal_format = gl::R8;
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static constexpr GLenum internal_format = gl::R16;
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static constexpr GLenum format = gl::RED;
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static constexpr GLenum type = gl::BYTE;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<std::int8_t, 2>>
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struct pixel_traits<geom::vector<std::uint16_t, 2>>
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{
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static constexpr GLenum internal_format = gl::RG8;
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static constexpr GLenum internal_format = gl::RG16;
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static constexpr GLenum format = gl::RG;
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static constexpr GLenum type = gl::BYTE;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<std::int8_t, 3>>
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struct pixel_traits<geom::vector<std::uint16_t, 3>>
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{
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static constexpr GLenum internal_format = gl::RGB8;
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static constexpr GLenum internal_format = gl::RGB16;
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static constexpr GLenum format = gl::RGB;
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static constexpr GLenum type = gl::BYTE;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<std::int8_t, 4>>
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struct pixel_traits<geom::vector<std::uint16_t, 4>>
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{
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static constexpr GLenum internal_format = gl::RGBA8;
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static constexpr GLenum internal_format = gl::RGBA16;
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static constexpr GLenum format = gl::RGBA;
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static constexpr GLenum type = gl::BYTE;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<uint10, 3>>
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{
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static constexpr GLenum internal_format = gl::RGB10;
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static constexpr GLenum format = gl::RGB;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<uint12, 3>>
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{
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static constexpr GLenum internal_format = gl::RGB12;
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static constexpr GLenum format = gl::RGB;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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struct pixel_traits<geom::vector<uint12, 4>>
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{
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static constexpr GLenum internal_format = gl::RGBA12;
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static constexpr GLenum format = gl::RGBA;
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static constexpr GLenum type = gl::UNSIGNED_BYTE;
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};
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template <>
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@ -92,6 +124,62 @@ namespace psemek::gfx
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float, 2>>
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{
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static constexpr GLenum internal_format = gl::RG32F;
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static constexpr GLenum format = gl::RG;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float, 3>>
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{
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static constexpr GLenum internal_format = gl::RGB32F;
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static constexpr GLenum format = gl::RGB;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float, 4>>
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{
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static constexpr GLenum internal_format = gl::RGBA32F;
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static constexpr GLenum format = gl::RGBA;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<float16>
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{
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static constexpr GLenum internal_format = gl::R16F;
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static constexpr GLenum format = gl::RED;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float16, 2>>
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{
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static constexpr GLenum internal_format = gl::RG16F;
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static constexpr GLenum format = gl::RG;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float16, 3>>
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{
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static constexpr GLenum internal_format = gl::RGB16F;
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static constexpr GLenum format = gl::RGB;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<geom::vector<float16, 4>>
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{
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static constexpr GLenum internal_format = gl::RGBA16F;
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static constexpr GLenum format = gl::RGBA;
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static constexpr GLenum type = gl::FLOAT;
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};
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template <>
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struct pixel_traits<depth24_pixel>
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{
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