Add simple gamma correction effect

This commit is contained in:
Nikita Lisitsa 2020-10-25 15:46:05 +03:00
parent cc1cb13487
commit 9f76575be4
2 changed files with 107 additions and 0 deletions

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#pragma once
#include <psemek/gfx/texture.hpp>
#include <psemek/gfx/render_target.hpp>
#include <psemek/util/pimpl.hpp>
namespace psemek::gfx
{
struct gamma_correction
{
gamma_correction();
~gamma_correction();
struct options
{
float gamma = 1.f / 2.2f;
};
void invoke(texture_2d const & src, render_target const & dst, options const & opts);
private:
psemek_declare_pimpl
};
}

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#include <psemek/gfx/effect/gamma.hpp>
#include <psemek/gfx/program.hpp>
#include <psemek/gfx/array.hpp>
#include <psemek/gfx/error.hpp>
namespace psemek::gfx
{
static char const gamma_vs[] =
R"(#version 330
const vec4 vertices[6] = vec4[6](
vec4(-1.0, -1.0, 0.0, 1.0),
vec4( 1.0, -1.0, 0.0, 1.0),
vec4( 1.0, 1.0, 0.0, 1.0),
vec4(-1.0, -1.0, 0.0, 1.0),
vec4( 1.0, 1.0, 0.0, 1.0),
vec4(-1.0, 1.0, 0.0, 1.0)
);
out vec2 texcoord;
void main()
{
gl_Position = vertices[gl_VertexID];
texcoord = vertices[gl_VertexID].xy * 0.5 + vec2(0.5);
}
)";
static char const gamma_fs[] =
R"(#version 330
uniform float u_gamma;
uniform sampler2D u_input;
in vec2 texcoord;
out vec4 out_color;
void main()
{
vec4 color = texture(u_input, texcoord);
color.rgb = pow(color.rgb, vec3(u_gamma));
out_color = color;
}
)";
struct gamma_correction::impl
{
gfx::program program{gamma_vs, gamma_fs};
gfx::array array;
};
gamma_correction::gamma_correction()
: pimpl_{std::make_unique<struct impl>()}
{
impl().program.bind();
impl().program["u_input"] = 0;
}
gamma_correction::~gamma_correction() = default;
void gamma_correction::invoke(texture_2d const & src, render_target const & dst, options const & opts)
{
gl::Disable(gl::BLEND);
gl::Disable(gl::DEPTH_TEST);
gl::Disable(gl::CULL_FACE);
dst.bind();
gl::ActiveTexture(gl::TEXTURE0);
src.bind();
impl().array.bind();
impl().program.bind();
impl().program["u_gamma"] = opts.gamma;
gl::DrawArrays(gl::TRIANGLES, 0, 6);
}
}