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ed41bc6583
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Explicit circle quality parameter for gfx::painter::circle
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2021-06-13 12:30:18 +03:00 |
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99e72c552b
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Support printing context to gfx::check_error
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2021-05-29 18:38:28 +03:00 |
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b8ac384770
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Implement 2D convex separation routine & change separation return type
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2021-05-07 17:37:45 +03:00 |
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eecc054870
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Use io::stream for png input
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2021-04-20 15:11:41 +03:00 |
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3e4cea25e7
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Make gfx::load_mesh return data instead of loading mesh directly
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2021-03-07 19:05:13 +03:00 |
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5255abd66a
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Implement loading meshes from binary format
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2021-03-07 18:31:20 +03:00 |
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697de5c422
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Add gfx::mesh::load_raw for loading buffers from raw data
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2021-03-07 18:30:00 +03:00 |
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e4f0675a1d
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Refactor gfx attribs: store vertex & instance size in attrib description
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2021-03-07 18:29:25 +03:00 |
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9dc95c797c
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Make gfx::renderbuffer::storage support template pixel types
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2021-03-06 18:30:35 +03:00 |
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f878321628
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Convert default font to PNG
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2021-02-27 19:45:27 +03:00 |
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6661299573
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Support reading grayscale pngs
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2021-02-27 19:44:17 +03:00 |
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08d6469311
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Support png image loading
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2021-02-27 19:09:14 +03:00 |
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de4a661009
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Move netpbm routines to netpbm.cpp
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2021-02-27 18:13:40 +03:00 |
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f8d127d700
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Support blending textures with a color in painter
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2021-02-17 14:55:17 +03:00 |
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1b9e769b3f
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Support quaternion uniforms
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2021-02-15 22:38:30 +03:00 |
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e2bcab4f89
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Fix shader source line numbering
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2021-01-30 19:19:35 +03:00 |
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e8c0d9492b
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Show source lines when reporting shader compilation errors
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2021-01-29 10:34:40 +03:00 |
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5e7aa7601d
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Pimpl declaration macros now define a make_pimpl(...) static helper function
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2021-01-23 10:42:14 +03:00 |
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a8aef622a1
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Fix bug in deferred renderer
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2021-01-18 20:09:19 +03:00 |
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c37fc1f614
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Fix shader version in deferred renderer
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2021-01-18 20:03:51 +03:00 |
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b6cb3576a5
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Show full shader source on compilation failure
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2021-01-18 20:03:24 +03:00 |
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07924aa0d5
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Various clang compilation issues
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2021-01-18 20:02:35 +03:00 |
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b53dc0a14a
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Fix compiler-specific diagnostic in painter.cpp
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2021-01-18 18:18:52 +03:00 |
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e7cac4a618
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Clang compilation fixes
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2021-01-18 18:01:03 +03:00 |
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b0b2975efc
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Use shadow blurring in deferred rendering
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2020-12-19 22:39:04 +03:00 |
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bd5622fc3b
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Use previous frame's transform for depth pre-pass in deferred renderer
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2020-12-19 22:39:04 +03:00 |
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42afb1692b
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Deferred renderer: support retrieving depth buffer
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2020-12-14 14:12:43 +03:00 |
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271a3d1b6e
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Deferred renderer: clear dest buffer before rendering
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2020-12-14 14:12:09 +03:00 |
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2b1e772870
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Make gfx::painter set up OpenGL state
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2020-12-14 13:44:25 +03:00 |
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ffd3c6a6e8
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Fix bump mapping
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2020-12-13 23:45:17 +03:00 |
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f10f301443
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Deferred renderer: support a background generation callback
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2020-12-13 23:20:41 +03:00 |
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f3184a0f62
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Deferred renderer: don't fill pixels with no geometry unless clear color was set
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2020-12-13 19:06:19 +03:00 |
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ac3ab3b0c6
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Fix comment typos
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2020-12-13 19:02:20 +03:00 |
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eb64c00a02
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Add debug shadow cascades highlighter
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2020-12-13 18:45:32 +03:00 |
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deba82adee
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Deferred renderer: ssao tweaks
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2020-12-13 18:37:57 +03:00 |
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953544718c
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Implement bump-mapping in deferred renderer
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2020-12-13 16:11:00 +03:00 |
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ed4d75c498
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Support setting cascade map splits in light options
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2020-12-13 13:24:55 +03:00 |
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4dbfa40d77
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Deferred renderer: implement cascaded shadow maps
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2020-12-13 00:48:18 +03:00 |
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9606c0feb7
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Support texture array as framebuffer depth & stencil
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2020-12-12 23:30:40 +03:00 |
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0cf44f532a
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Deferred renderer: add proper frustum culling
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2020-12-12 20:49:50 +03:00 |
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59888bd5eb
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Deferred renderer: make shadow map size an explicit rendering parameter
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2020-12-12 18:30:26 +03:00 |
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68cdd22083
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Deferred renderer: sort objects into a grid & use grid-based occlusion queries
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2020-12-12 16:19:01 +03:00 |
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cf311b4993
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Remove obsolete code
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2020-12-11 19:43:30 +03:00 |
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0517609b8b
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Add util/hash header
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2020-12-11 17:58:36 +03:00 |
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f4908f2368
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Deferred renderer: sort objects by distance to camera
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2020-12-11 17:51:08 +03:00 |
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72e0681521
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Deferred renderer: bucket objects by material
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2020-12-11 17:40:28 +03:00 |
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82817304e2
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Deferred renderer: remove explicit diffuse material property
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2020-12-10 23:34:00 +03:00 |
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f4c94e318f
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Deferred renderer: implement primitive camera clipping
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2020-12-10 22:28:48 +03:00 |
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22f1dde2dc
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Refactor deferred_renderer::render
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2020-12-10 22:15:44 +03:00 |
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5cb74583a4
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Deferred renderer: accept material by pointer, casts_shadow is a property of material
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2020-12-10 21:57:26 +03:00 |
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