Commit graph

413 commits

Author SHA1 Message Date
2875cb468d Physics engine 2d: accelerate collision detection be sorting bboxes on x-coordinate 2020-12-16 11:05:29 +03:00
9c54f6e730 Add function profiling macro 2020-12-16 11:05:29 +03:00
50cc785998 Get elapsed time before locking mutex in profiler 2020-12-16 11:05:29 +03:00
76c714b158 Add geom::box::full 2020-12-16 11:05:29 +03:00
c2b0c6e41e Remove obsolete debugging code 2020-12-16 11:05:29 +03:00
2e81763d5a Physics engine 2d: properly apply explosion impulse 2020-12-16 11:05:29 +03:00
b6a68b8e1a Physics engine 2d: refaactor collisions to 3 functions 2020-12-16 11:05:29 +03:00
eff7be5653 Redesign profiler: hierarchical, thread-aware, dump into log::info upon request 2020-12-16 11:05:29 +03:00
ce4e561cac Support merging two util::statistics 2020-12-16 11:05:29 +03:00
7751d6fd36 Add util::statistics::count 2020-12-16 11:05:29 +03:00
8061b973de Physics 2d example wip 2020-12-16 11:05:29 +03:00
9d1ba342fc Physics engine: implement collision resolution in order of importance 2020-12-16 11:05:29 +03:00
a75b8710de Physics engine: always resolve penetration, but apply impulse only on approach velocity 2020-12-16 11:05:29 +03:00
b2b6d18dd0 Add matrix unary minus 2020-12-16 11:05:29 +03:00
dcaff99b75 Physics engine 2d: support retrieving object info 2020-12-16 11:05:29 +03:00
3b141aa84d Physics engine 2d: extract generic convex-convex collision detection, use for boxes 2020-12-16 11:05:29 +03:00
980d3e856b Add explosion effect in 2d physics engine 2020-12-16 11:05:29 +03:00
7cf2a1d5ca Add 10-10-10-2 pixel type 2020-12-15 09:45:41 +03:00
42afb1692b Deferred renderer: support retrieving depth buffer 2020-12-14 14:12:43 +03:00
271a3d1b6e Deferred renderer: clear dest buffer before rendering 2020-12-14 14:12:09 +03:00
2b1e772870 Make gfx::painter set up OpenGL state 2020-12-14 13:44:25 +03:00
ffd3c6a6e8 Fix bump mapping 2020-12-13 23:45:17 +03:00
f10f301443 Deferred renderer: support a background generation callback 2020-12-13 23:20:41 +03:00
57e8aa39af Support more than one argument in fractal octaves construction 2020-12-13 22:40:41 +03:00
b7fdc4959e Support sampling 3D texture generators 2020-12-13 22:40:17 +03:00
f3184a0f62 Deferred renderer: don't fill pixels with no geometry unless clear color was set 2020-12-13 19:06:19 +03:00
ac3ab3b0c6 Fix comment typos 2020-12-13 19:02:20 +03:00
c06c1b5155 Deferred renderer: specify that clear color alpha is ignored 2020-12-13 19:02:10 +03:00
eb64c00a02 Add debug shadow cascades highlighter 2020-12-13 18:45:32 +03:00
deba82adee Deferred renderer: ssao tweaks 2020-12-13 18:37:57 +03:00
953544718c Implement bump-mapping in deferred renderer 2020-12-13 16:11:00 +03:00
2a3337a912 Implement bump-mapping in pcg 2020-12-13 16:10:40 +03:00
e1b1030160 Fix pcg::blur 2020-12-13 16:10:28 +03:00
ed4d75c498 Support setting cascade map splits in light options 2020-12-13 13:24:55 +03:00
547b7e8a31 Implement negating an interval 2020-12-13 13:24:21 +03:00
4dbfa40d77 Deferred renderer: implement cascaded shadow maps 2020-12-13 00:48:18 +03:00
65bab34304 Support retrieving texture target from texture class 2020-12-12 23:44:42 +03:00
9606c0feb7 Support texture array as framebuffer depth & stencil 2020-12-12 23:30:40 +03:00
0cf44f532a Deferred renderer: add proper frustum culling 2020-12-12 20:49:50 +03:00
59888bd5eb Deferred renderer: make shadow map size an explicit rendering parameter 2020-12-12 18:30:26 +03:00
68cdd22083 Deferred renderer: sort objects into a grid & use grid-based occlusion queries 2020-12-12 16:19:01 +03:00
fdef1d6018 Mark query_scope as maybe unused 2020-12-12 16:18:14 +03:00
0c00505d44 Add OpenGL query helper 2020-12-12 16:04:10 +03:00
49cf0b2359 Add expend(box,vector) 2020-12-12 15:54:15 +03:00
cf311b4993 Remove obsolete code 2020-12-11 19:43:30 +03:00
0517609b8b Add util/hash header 2020-12-11 17:58:36 +03:00
f4908f2368 Deferred renderer: sort objects by distance to camera 2020-12-11 17:51:08 +03:00
72e0681521 Deferred renderer: bucket objects by material 2020-12-11 17:40:28 +03:00
82817304e2 Deferred renderer: remove explicit diffuse material property 2020-12-10 23:34:00 +03:00
91650cb4ac gfx::texture::pixels: support different lods & outputting to existing pixmap 2020-12-10 23:33:25 +03:00