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f8567851bd
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Update todo
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2021-02-25 14:34:05 +03:00 |
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b7014f2eda
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Add style description & use it in default element factory
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2021-02-25 10:36:50 +03:00 |
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3cf308e7fe
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Update todo
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2021-02-25 09:41:18 +03:00 |
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49a8d7f24c
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Update todo
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2021-01-17 22:04:34 +03:00 |
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a4c1eb17e9
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Update todo
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2021-01-16 17:31:01 +03:00 |
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f44350c895
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Update todo
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2021-01-15 18:04:04 +03:00 |
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cfc8cf4577
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Update todo
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2020-12-10 18:32:46 +03:00 |
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02f028b0c9
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Add parser combinator library (wip) with an example
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2020-11-01 22:02:32 +03:00 |
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9812be8da7
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Update & structurize todo
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2020-10-28 18:54:00 +03:00 |
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df41ec9481
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Update todo
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2020-10-04 17:36:53 +03:00 |
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2771564b94
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Add instanced_indexed_mesh class
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2020-10-03 15:36:26 +03:00 |
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040497887c
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Implement fractal perlin noise
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2020-09-24 19:06:33 +03:00 |
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aba0afa15e
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Update todo
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2020-09-24 13:10:04 +03:00 |
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e836385f33
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Update todo
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2020-09-23 11:12:30 +03:00 |
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e3f9770dea
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Update todo
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2020-09-13 12:25:16 +03:00 |
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78fd6db86c
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Add axes & sphere drawing for gfx::painter
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2020-08-31 09:58:59 +03:00 |
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08ab8c00a7
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Add simple painter helper (wip)
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2020-08-30 09:08:12 +03:00 |
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2d6b947809
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Move pixmap from util to gfx
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2020-08-30 08:44:53 +03:00 |
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0424bae480
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Remove gfx::vertex, setup meshes using attributes directly
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2020-08-28 11:15:49 +03:00 |
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f69fb7299e
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Add app library
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2020-08-28 11:14:40 +03:00 |
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61ac1a5d78
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Fix resource compiler: add resource header to sources
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2020-08-28 09:38:41 +03:00 |
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24613010c8
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Add logging library
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2020-08-27 21:03:24 +03:00 |
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211b9d7342
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Properly destroy shaders & programs
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2020-08-27 16:54:04 +03:00 |
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6225f89f88
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Uniformize code style & do a few code rearrangements
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2020-08-27 16:49:46 +03:00 |
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549f2ada41
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Add util, geom, cg, pcg & gfx libs
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2020-08-27 13:36:16 +03:00 |
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