426 B
426 B
- Make sure program & shaders are deleted properly if program creation fails
- Remove gfx::vertex, setup mesh using attributes directly
- Design affine transforms in geom & use them instead of matrices when appropriate
- Create an 'app' module that simplifies application creation
- Implement pixmap font rendering
- Create a simple generic primive painter
- Design resources system
- Design logging system
- Design ui system