567 B
567 B
- ui
- design & implement a ui engine
- separated logic & rendering & event handling
- phx
- implement a 2D physics engine
- gfx
- add more pixmap fonts
- painter should be 2D only, make a separate 3D painter
- implement proper .OBJ loader (with materials & vertex sharing)
- deferred renderer
- cascaded shadow maps
- CPU frustum culling
- solve banding issues
- figure out better light volumes clipping
- transparent objects
- get rid of diffuse materials
- find a better specular model (Blinn-Phong seems to over-shine the specular highlight)