psemek/todo.md

17 lines
567 B
Markdown

* ui
* design & implement a ui engine
* separated logic & rendering & event handling
* phx
* implement a 2D physics engine
* gfx
* add more pixmap fonts
* painter should be 2D only, make a separate 3D painter
* implement proper .OBJ loader (with materials & vertex sharing)
* deferred renderer
* cascaded shadow maps
* CPU frustum culling
* solve banding issues
* figure out better light volumes clipping
* transparent objects
* get rid of diffuse materials
* find a better specular model (Blinn-Phong seems to over-shine the specular highlight)