Move pixmap from util to gfx

This commit is contained in:
Nikita Lisitsa 2020-08-30 08:43:34 +03:00
parent 0424bae480
commit 2d6b947809
8 changed files with 29 additions and 14 deletions

View file

@ -0,0 +1,13 @@
#pragma once
#include <psemek/geom/vector.hpp>
#include <cstdint>
namespace psemek::gfx
{
using color_rgb = geom::vector<std::uint8_t, 3>;
using color_rgba = geom::vector<std::uint8_t, 4>;
}

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@ -1,9 +1,10 @@
#pragma once
#include <memory>
#include <cstdint>
#include <psemek/gfx/color.hpp>
namespace psemek::util
#include <memory>
namespace psemek::gfx
{
template <typename Pixel>
@ -53,8 +54,8 @@ namespace psemek::util
};
using pixmap_monochrome = basic_pixmap<std::uint8_t>;
using pixmap_rgb = basic_pixmap<std::array<std::uint8_t, 3>>;
using pixmap_rgba = basic_pixmap<std::array<std::uint8_t, 4>>;
using pixmap_rgb = basic_pixmap<color_rgb>;
using pixmap_rgba = basic_pixmap<color_rgba>;
using pixmap_float = basic_pixmap<float>;
pixmap_monochrome read_pgm(std::istream & is);

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@ -1,7 +1,7 @@
#pragma once
#include <psemek/gfx/gl.hpp>
#include <psemek/util/pixmap.hpp>
#include <psemek/gfx/pixmap.hpp>
#include <psemek/geom/vector.hpp>
namespace psemek::gfx
@ -76,7 +76,7 @@ namespace psemek::gfx
}
template <typename Pixel>
void load(util::basic_pixmap<Pixel> const & p)
void load(basic_pixmap<Pixel> const & p)
{
load(p.width(), p.height(), p.data());
}

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@ -1,8 +1,8 @@
#include <psemek/util/pixmap.hpp>
#include <psemek/gfx/pixmap.hpp>
#include <iostream>
namespace psemek::util
namespace psemek::gfx
{
pixmap_monochrome read_pgm(std::istream & is)

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@ -3,4 +3,4 @@ file(GLOB_RECURSE PSEMEK_PCG_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "sou
add_library(pcg ${PSEMEK_PCG_HEADERS} ${PSEMEK_PCG_SOURCES})
target_include_directories(pcg PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_link_libraries(pcg PUBLIC util geom)
target_link_libraries(pcg PUBLIC util geom gfx)

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@ -1,6 +1,6 @@
#pragma once
#include <psemek/util/pixmap.hpp>
#include <psemek/gfx/pixmap.hpp>
#include <psemek/geom/vector.hpp>
namespace psemek::pcg
@ -9,7 +9,7 @@ namespace psemek::pcg
struct perlin
{
perlin() = default;
perlin(util::basic_pixmap<geom::vector<float, 2>> grad_map);
perlin(gfx::basic_pixmap<geom::vector<float, 2>> grad_map);
perlin(perlin &&) = default;
perlin & operator = (perlin &&) = default;
@ -29,7 +29,7 @@ namespace psemek::pcg
float operator()(float x, float y) const;
private:
util::basic_pixmap<geom::vector<float, 2>> grad_map_;
gfx::basic_pixmap<geom::vector<float, 2>> grad_map_;
};
}

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@ -7,7 +7,7 @@
namespace psemek::pcg
{
perlin::perlin(util::basic_pixmap<geom::vector<float, 2>> grad_map)
perlin::perlin(gfx::basic_pixmap<geom::vector<float, 2>> grad_map)
: grad_map_(std::move(grad_map))
{}

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@ -3,3 +3,4 @@
* Create a simple generic primive painter
* Design ui system
* Add platform deployment tools
* Add color utilities