Commit graph

39 commits

Author SHA1 Message Date
a8aef622a1 Fix bug in deferred renderer 2021-01-18 20:09:19 +03:00
c37fc1f614 Fix shader version in deferred renderer 2021-01-18 20:03:51 +03:00
b0b2975efc Use shadow blurring in deferred rendering 2020-12-19 22:39:04 +03:00
bd5622fc3b Use previous frame's transform for depth pre-pass in deferred renderer 2020-12-19 22:39:04 +03:00
42afb1692b Deferred renderer: support retrieving depth buffer 2020-12-14 14:12:43 +03:00
271a3d1b6e Deferred renderer: clear dest buffer before rendering 2020-12-14 14:12:09 +03:00
ffd3c6a6e8 Fix bump mapping 2020-12-13 23:45:17 +03:00
f10f301443 Deferred renderer: support a background generation callback 2020-12-13 23:20:41 +03:00
f3184a0f62 Deferred renderer: don't fill pixels with no geometry unless clear color was set 2020-12-13 19:06:19 +03:00
ac3ab3b0c6 Fix comment typos 2020-12-13 19:02:20 +03:00
eb64c00a02 Add debug shadow cascades highlighter 2020-12-13 18:45:32 +03:00
deba82adee Deferred renderer: ssao tweaks 2020-12-13 18:37:57 +03:00
953544718c Implement bump-mapping in deferred renderer 2020-12-13 16:11:00 +03:00
ed4d75c498 Support setting cascade map splits in light options 2020-12-13 13:24:55 +03:00
4dbfa40d77 Deferred renderer: implement cascaded shadow maps 2020-12-13 00:48:18 +03:00
0cf44f532a Deferred renderer: add proper frustum culling 2020-12-12 20:49:50 +03:00
59888bd5eb Deferred renderer: make shadow map size an explicit rendering parameter 2020-12-12 18:30:26 +03:00
68cdd22083 Deferred renderer: sort objects into a grid & use grid-based occlusion queries 2020-12-12 16:19:01 +03:00
cf311b4993 Remove obsolete code 2020-12-11 19:43:30 +03:00
0517609b8b Add util/hash header 2020-12-11 17:58:36 +03:00
f4908f2368 Deferred renderer: sort objects by distance to camera 2020-12-11 17:51:08 +03:00
72e0681521 Deferred renderer: bucket objects by material 2020-12-11 17:40:28 +03:00
82817304e2 Deferred renderer: remove explicit diffuse material property 2020-12-10 23:34:00 +03:00
f4c94e318f Deferred renderer: implement primitive camera clipping 2020-12-10 22:28:48 +03:00
22f1dde2dc Refactor deferred_renderer::render 2020-12-10 22:15:44 +03:00
5cb74583a4 Deferred renderer: accept material by pointer, casts_shadow is a property of material 2020-12-10 21:57:26 +03:00
bcb04d5286 Fix deferred renderer when bloom is not used 2020-12-10 18:33:08 +03:00
c8c5e874da Implement SSAO in deferred renderer 2020-12-10 10:41:40 +03:00
1620eef29d Implement blooming in deferred renderer 2020-12-09 23:21:15 +03:00
dd520c4cae Deferred renderer: fix shadows behind transparent objects 2020-12-09 19:43:22 +03:00
e799771a40 Deferred renderer: implement unlit transparent objects 2020-12-09 19:32:57 +03:00
167f979285 Deferred renderer: support choosing between 16-bit and 32-bit floats for position representation 2020-12-09 18:18:32 +03:00
6f33c85c8c Remove TODO's from deferred renderer 2020-10-28 18:29:24 +03:00
98a015fbed Implement directional & point light shadows in deferred renderer 2020-10-26 18:39:45 +03:00
1b8ef017ad Compress normals to 32-bit integers in deferred renderer 2020-10-25 22:06:53 +03:00
cc1cb13487 Use render_target in deferred renderer 2020-10-25 15:45:53 +03:00
9940dd19a0 Internal linkage for deferred renderer shaders code 2020-10-25 15:43:56 +03:00
68d70e3d96 Reduce deferred renderer fill rate by using light influence bboxes 2020-10-24 19:41:56 +03:00
9f12d27502 Add basic deferred renderer & usage example 2020-10-24 14:37:26 +03:00