|
|
7751d6fd36
|
Add util::statistics::count
|
2020-12-16 11:05:29 +03:00 |
|
|
|
9d1ba342fc
|
Physics engine: implement collision resolution in order of importance
|
2020-12-16 11:05:29 +03:00 |
|
|
|
a75b8710de
|
Physics engine: always resolve penetration, but apply impulse only on approach velocity
|
2020-12-16 11:05:29 +03:00 |
|
|
|
b2b6d18dd0
|
Add matrix unary minus
|
2020-12-16 11:05:29 +03:00 |
|
|
|
dcaff99b75
|
Physics engine 2d: support retrieving object info
|
2020-12-16 11:05:29 +03:00 |
|
|
|
3b141aa84d
|
Physics engine 2d: extract generic convex-convex collision detection, use for boxes
|
2020-12-16 11:05:29 +03:00 |
|
|
|
980d3e856b
|
Add explosion effect in 2d physics engine
|
2020-12-16 11:05:29 +03:00 |
|
|
|
7cf2a1d5ca
|
Add 10-10-10-2 pixel type
|
2020-12-15 09:45:41 +03:00 |
|
|
|
42afb1692b
|
Deferred renderer: support retrieving depth buffer
|
2020-12-14 14:12:43 +03:00 |
|
|
|
271a3d1b6e
|
Deferred renderer: clear dest buffer before rendering
|
2020-12-14 14:12:09 +03:00 |
|
|
|
2b1e772870
|
Make gfx::painter set up OpenGL state
|
2020-12-14 13:44:25 +03:00 |
|
|
|
ffd3c6a6e8
|
Fix bump mapping
|
2020-12-13 23:45:17 +03:00 |
|
|
|
f10f301443
|
Deferred renderer: support a background generation callback
|
2020-12-13 23:20:41 +03:00 |
|
|
|
57e8aa39af
|
Support more than one argument in fractal octaves construction
|
2020-12-13 22:40:41 +03:00 |
|
|
|
b7fdc4959e
|
Support sampling 3D texture generators
|
2020-12-13 22:40:17 +03:00 |
|
|
|
f3184a0f62
|
Deferred renderer: don't fill pixels with no geometry unless clear color was set
|
2020-12-13 19:06:19 +03:00 |
|
|
|
ac3ab3b0c6
|
Fix comment typos
|
2020-12-13 19:02:20 +03:00 |
|
|
|
c06c1b5155
|
Deferred renderer: specify that clear color alpha is ignored
|
2020-12-13 19:02:10 +03:00 |
|
|
|
eb64c00a02
|
Add debug shadow cascades highlighter
|
2020-12-13 18:45:32 +03:00 |
|
|
|
deba82adee
|
Deferred renderer: ssao tweaks
|
2020-12-13 18:37:57 +03:00 |
|
|
|
953544718c
|
Implement bump-mapping in deferred renderer
|
2020-12-13 16:11:00 +03:00 |
|
|
|
2a3337a912
|
Implement bump-mapping in pcg
|
2020-12-13 16:10:40 +03:00 |
|
|
|
e1b1030160
|
Fix pcg::blur
|
2020-12-13 16:10:28 +03:00 |
|
|
|
ed4d75c498
|
Support setting cascade map splits in light options
|
2020-12-13 13:24:55 +03:00 |
|
|
|
547b7e8a31
|
Implement negating an interval
|
2020-12-13 13:24:21 +03:00 |
|
|
|
4dbfa40d77
|
Deferred renderer: implement cascaded shadow maps
|
2020-12-13 00:48:18 +03:00 |
|
|
|
65bab34304
|
Support retrieving texture target from texture class
|
2020-12-12 23:44:42 +03:00 |
|
|
|
9606c0feb7
|
Support texture array as framebuffer depth & stencil
|
2020-12-12 23:30:40 +03:00 |
|
|
|
0cf44f532a
|
Deferred renderer: add proper frustum culling
|
2020-12-12 20:49:50 +03:00 |
|
|
|
59888bd5eb
|
Deferred renderer: make shadow map size an explicit rendering parameter
|
2020-12-12 18:30:26 +03:00 |
|
|
|
68cdd22083
|
Deferred renderer: sort objects into a grid & use grid-based occlusion queries
|
2020-12-12 16:19:01 +03:00 |
|
|
|
fdef1d6018
|
Mark query_scope as maybe unused
|
2020-12-12 16:18:14 +03:00 |
|
|
|
0c00505d44
|
Add OpenGL query helper
|
2020-12-12 16:04:10 +03:00 |
|
|
|
49cf0b2359
|
Add expend(box,vector)
|
2020-12-12 15:54:15 +03:00 |
|
|
|
cf311b4993
|
Remove obsolete code
|
2020-12-11 19:43:30 +03:00 |
|
|
|
0517609b8b
|
Add util/hash header
|
2020-12-11 17:58:36 +03:00 |
|
|
|
f4908f2368
|
Deferred renderer: sort objects by distance to camera
|
2020-12-11 17:51:08 +03:00 |
|
|
|
72e0681521
|
Deferred renderer: bucket objects by material
|
2020-12-11 17:40:28 +03:00 |
|
|
|
82817304e2
|
Deferred renderer: remove explicit diffuse material property
|
2020-12-10 23:34:00 +03:00 |
|
|
|
91650cb4ac
|
gfx::texture::pixels: support different lods & outputting to existing pixmap
|
2020-12-10 23:33:25 +03:00 |
|
|
|
f4c94e318f
|
Deferred renderer: implement primitive camera clipping
|
2020-12-10 22:28:48 +03:00 |
|
|
|
22f1dde2dc
|
Refactor deferred_renderer::render
|
2020-12-10 22:15:44 +03:00 |
|
|
|
5cb74583a4
|
Deferred renderer: accept material by pointer, casts_shadow is a property of material
|
2020-12-10 21:57:26 +03:00 |
|
|
|
6690e23037
|
Support direct access to buffers from gfx::mesh
|
2020-12-10 21:56:31 +03:00 |
|
|
|
28b4bad3a7
|
Support mapping gfx::buffer (write-only)
|
2020-12-10 21:56:13 +03:00 |
|
|
|
77a32e444a
|
Fix padding in instanced attribs
|
2020-12-10 21:55:55 +03:00 |
|
|
|
bcb04d5286
|
Fix deferred renderer when bloom is not used
|
2020-12-10 18:33:08 +03:00 |
|
|
|
c8c5e874da
|
Implement SSAO in deferred renderer
|
2020-12-10 10:41:40 +03:00 |
|
|
|
077a95e78b
|
Add hemispherical random distributions
|
2020-12-10 10:39:04 +03:00 |
|
|
|
3ce7f05adf
|
Fix random::uniform_ball result type
|
2020-12-10 10:38:42 +03:00 |
|