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585edaf5b5
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Explicitly state default modes in label
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2021-02-25 21:24:46 +03:00 |
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57473c545c
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Support all alignment modes in label
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2021-02-25 21:09:41 +03:00 |
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619c4edbe2
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Add frame element
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2021-02-25 21:09:26 +03:00 |
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79e0009422
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Don't warn if ui callback was posted without loop
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2021-02-25 21:03:27 +03:00 |
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90782d479a
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Disable face culling while rendering ui
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2021-02-25 21:03:05 +03:00 |
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673fc70a47
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Create ui labels through element factory
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2021-02-25 21:02:41 +03:00 |
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3a8e79df1b
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Update todo
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2021-02-25 15:23:17 +03:00 |
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fd7fbd4d87
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Label properties change triggers reshape
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2021-02-25 15:15:42 +03:00 |
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33256b6549
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Proper default button size constraints
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2021-02-25 15:15:12 +03:00 |
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ec422cf48d
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Make ui::contoller accept an external event loop
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2021-02-25 15:00:27 +03:00 |
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8c04087a44
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Add loop posting utilities in ui::element
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2021-02-25 14:59:53 +03:00 |
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e6b731f5d7
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Update label parent in button
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2021-02-25 14:58:47 +03:00 |
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8feb15fc5c
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Set children parent in ui::container
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2021-02-25 14:56:40 +03:00 |
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d42e1b1bcb
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Use shared_ptr instead of unique_ptr for ui elements
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2021-02-25 14:42:35 +03:00 |
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f8567851bd
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Update todo
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2021-02-25 14:34:05 +03:00 |
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49c9e8c7cf
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Use glyph drawing in labels
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2021-02-25 14:18:10 +03:00 |
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2b1417160c
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Clear depth buffer in ui example
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2021-02-25 14:17:51 +03:00 |
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b9dd6c78a3
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Implement glyph rendering in painter
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2021-02-25 14:17:24 +03:00 |
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867deddd87
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Use channel swizzling for default 9x12 font
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2021-02-25 14:16:37 +03:00 |
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a5ddc2eb7c
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Fix default 9x12 font texcoords
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2021-02-25 14:16:19 +03:00 |
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69bd546848
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Label implementation wip
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2021-02-25 11:42:47 +03:00 |
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f106299dd9
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UI box shape is all zeroes by default
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2021-02-25 11:24:28 +03:00 |
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4deb6fa64a
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Default button created with text
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2021-02-25 11:23:57 +03:00 |
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38123ace0e
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Add more styles & support border and shadow in default button
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2021-02-25 11:13:32 +03:00 |
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72ae8604cb
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Fix depth conversion in ui::painter_impl
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2021-02-25 11:13:17 +03:00 |
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b7014f2eda
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Add style description & use it in default element factory
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2021-02-25 10:36:50 +03:00 |
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937a011577
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Don't store font in painter or controller, use it in factory instead
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2021-02-25 09:50:30 +03:00 |
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3cf308e7fe
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Update todo
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2021-02-25 09:41:18 +03:00 |
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a53b32067f
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UI library prototype wip
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2021-02-25 09:07:39 +03:00 |
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d695c29cc7
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Add util::span
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2021-02-25 09:07:28 +03:00 |
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e939d59a79
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Export default 9x12 monospace font as public gfx resource
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2021-02-25 09:07:15 +03:00 |
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4f88ce3101
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Support public resources in libraries
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2021-02-25 09:07:00 +03:00 |
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7520901f30
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Add utf8 iterator & range
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2021-02-23 20:13:33 +03:00 |
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95cc39421d
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Fix physics_2d example
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2021-02-23 20:09:14 +03:00 |
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cec776df8a
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Move async::executor::clock to async::clock
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2021-02-20 22:09:48 +03:00 |
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fdd57ba572
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Mark audio stream as not playing when it ends
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2021-02-20 21:55:24 +03:00 |
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684cfe92b9
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Only create random::generator from random::device
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2021-02-19 13:23:59 +03:00 |
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0c45409dfe
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App bugfix: event handler can change while handling events
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2021-02-19 10:43:07 +03:00 |
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db2fb3095d
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Add segment-box intersection
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2021-02-17 23:11:42 +03:00 |
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dbeb613740
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Make util::empty stream output operator inline
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2021-02-17 23:11:25 +03:00 |
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f8d127d700
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Support blending textures with a color in painter
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2021-02-17 14:55:17 +03:00 |
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74ba55257f
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Textures bugfix: copy & reset size on move
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2021-02-17 14:43:07 +03:00 |
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c714d6b73a
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Store width & height in scene_base
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2021-02-17 12:43:44 +03:00 |
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1b9e769b3f
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Support quaternion uniforms
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2021-02-15 22:38:30 +03:00 |
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b6aa09bffe
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Rename random::random_device -> random::device
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2021-02-15 12:24:43 +03:00 |
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e2bcab4f89
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Fix shader source line numbering
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2021-01-30 19:19:35 +03:00 |
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e8c0d9492b
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Show source lines when reporting shader compilation errors
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2021-01-29 10:34:40 +03:00 |
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fe873209c6
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Support buffer loading from std::array and C array
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2021-01-28 20:17:57 +03:00 |
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67918449bc
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Add ray stream output operator
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2021-01-27 16:17:16 +03:00 |
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7155aa49e8
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Add interval equality comparison operators
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2021-01-27 16:17:05 +03:00 |
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