Fix depth conversion in ui::painter_impl
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1 changed files with 1 additions and 1 deletions
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@ -20,7 +20,7 @@ out vec4 color;
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void main()
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{
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gl_Position = u_transform * vec4(in_position, float(in_depth) / 16777216.0 * 2.0 - 1.0, 1.0);
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gl_Position = u_transform * vec4(in_position, 1.0 - float(in_depth) / 16777216.0 * 2.0, 1.0);
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color = in_color;
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}
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)";
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