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dc0f08e5c3
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Add generic ort(vector) implementation
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2020-10-08 10:48:03 +03:00 |
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bd861a13c7
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Add interval<T> argument deduction rule
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2020-10-08 10:47:40 +03:00 |
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bb744fa9c9
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Don't show app window until run
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2020-10-08 10:46:44 +03:00 |
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df41ec9481
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Update todo
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2020-10-04 17:36:53 +03:00 |
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d807d5c74b
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Refactor mesh setup & properly disable old attribs on re-setup
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2020-10-04 17:35:21 +03:00 |
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e9af93b747
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Refactor meshes: single unified mesh class
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2020-10-04 17:22:38 +03:00 |
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726b8486c7
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Add explicit bool cast for OpenGL objects
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2020-10-04 17:22:16 +03:00 |
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8040d5e1d2
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Fix painter text rendering
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2020-10-04 17:20:31 +03:00 |
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b0ecc6c056
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Add OpenGL array class
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2020-10-04 12:23:01 +03:00 |
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6709792abf
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Move pixel_traits to a separate header
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2020-10-04 12:22:45 +03:00 |
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b1afa3dbc1
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Uniformize GL objects' interface & add texture extern templates
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2020-10-04 11:44:16 +03:00 |
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db0f7915cf
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Refactor textures: add generic template, remove copypaste
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2020-10-04 11:20:53 +03:00 |
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daeba8674a
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Support vector, point & interval uniforms of unknown floating-point/integral types
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2020-10-04 11:18:01 +03:00 |
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3472bf056b
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Add geom::cast for intervals and boxes
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2020-10-04 11:15:23 +03:00 |
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969dc1d2f5
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Add density levels to grass example z slices
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2020-10-03 20:42:37 +03:00 |
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d8069308ee
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Support all texture types for framebuffer color target
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2020-10-03 20:42:16 +03:00 |
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5e344c408f
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Add 2D array textures
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2020-10-03 20:41:52 +03:00 |
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71e9fdf6ea
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Grass example: implement z-slice (no density yet)
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2020-10-03 18:45:35 +03:00 |
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f18fbfdcdb
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Fix scale transformation matrix
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2020-10-03 18:44:18 +03:00 |
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5ce414c27f
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Fix triangle calculation in grass example
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2020-10-03 17:32:40 +03:00 |
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2771564b94
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Add instanced_indexed_mesh class
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2020-10-03 15:36:26 +03:00 |
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6a94ca2a1d
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Add grass example: geometry only
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2020-10-03 13:31:08 +03:00 |
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fed4da3213
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Support setting vsync in app::app
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2020-10-03 13:10:09 +03:00 |
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90165b9b59
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Support calling pcg generators with sequence of coordinates (as opposed to geom::vector)
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2020-10-03 13:06:17 +03:00 |
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b47a95a158
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Store window size in base app
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2020-10-02 19:19:19 +03:00 |
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eb1f5d49ff
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Add a free-flying camera
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2020-10-02 19:18:55 +03:00 |
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23de4a520e
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Support rendering part of a mesh
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2020-10-02 19:18:35 +03:00 |
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3c215d6abb
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Rename indexed_mesh::count -> indexed_mesh::index_count
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2020-10-02 19:13:54 +03:00 |
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d4a7611ee5
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Refactor mesh vertex size check
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2020-10-02 19:13:17 +03:00 |
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9e79bd1c40
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Add color_3f & color_4f type aliases
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2020-10-02 19:12:11 +03:00 |
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8348feac9e
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Rename box_point_distribution -> uniform_box_point_distribution
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2020-10-02 19:11:47 +03:00 |
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af5bf48533
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Add a procedural fire example
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2020-10-01 23:10:13 +03:00 |
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f5e9154492
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Mention gcc bug in comments for gradient initialization
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2020-10-01 23:10:04 +03:00 |
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18d8ddfb34
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Initialize pcg::generator state with zeros by default
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2020-10-01 23:09:42 +03:00 |
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d421fc8c65
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Add easing function, move gradient to a separate header
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2020-10-01 09:44:47 +03:00 |
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1e4fb66a89
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Move generic lerp to math.hpp
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2020-10-01 09:44:47 +03:00 |
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78230f0f50
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Cleanup cloud example
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2020-10-01 09:37:13 +03:00 |
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7ed3508a17
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Fix gravity example
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2020-09-30 19:06:54 +03:00 |
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662a17c7e7
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Add a 3D volumetric cloud example with baked lighting based on spherical harmonics
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2020-09-30 19:01:03 +03:00 |
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d72e01e34e
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Add a gradient helper class
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2020-09-30 18:59:47 +03:00 |
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b7950a0520
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Simple renderer supports textures
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2020-09-30 16:22:08 +03:00 |
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3a3d93c7db
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Add signed & two-component pixel traits
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2020-09-30 16:21:16 +03:00 |
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7b9e042842
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Fix threadpool::wait - wait for finished tasks as well, not just empty task queue
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2020-09-30 16:20:48 +03:00 |
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5079bcd127
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Remove render_to_texture since it's almost useless
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2020-09-30 16:17:33 +03:00 |
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d4c2b5c408
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Fix array indices iteration
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2020-09-30 16:16:24 +03:00 |
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58a30fe347
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Fix thread registration
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2020-09-30 16:16:08 +03:00 |
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0073b8bfc9
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Add generic fractal noise
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2020-09-30 07:29:29 +03:00 |
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15de7a88d5
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Make pcg::perlin template & any-dimensional
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2020-09-30 07:29:16 +03:00 |
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f01219c4e7
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Add 3D and 1D textures
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2020-09-30 07:28:44 +03:00 |
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e520b464e4
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Add util::array iterators over range of indices
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2020-09-30 07:23:05 +03:00 |
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