Remove render_to_texture since it's almost useless

This commit is contained in:
Nikita Lisitsa 2020-09-30 16:17:33 +03:00
parent d4c2b5c408
commit 5079bcd127

View file

@ -1,36 +0,0 @@
#pragma once
#include <psemek/gfx/texture.hpp>
#include <psemek/gfx/framebuffer.hpp>
namespace psemek::gfx
{
struct render_to_texture
{
render_to_texture()
{
texture_.bind();
texture_.unbind();
framebuffer_.color(texture_);
}
struct framebuffer & framebuffer() { return framebuffer_; }
texture_2d & texture() { return texture_; }
void bind() const
{
framebuffer_.bind();
}
void unbind() const
{
framebuffer_.unbind();
}
private:
texture_2d texture_;
struct framebuffer framebuffer_;
};
}