Store window size in base app
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eb1f5d49ff
commit
b47a95a158
2 changed files with 18 additions and 0 deletions
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@ -32,6 +32,9 @@ namespace psemek::app
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void show_cursor(bool show);
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float time() const;
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int width() const;
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int height() const;
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private:
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struct impl;
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std::unique_ptr<impl> pimpl_;
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@ -18,6 +18,8 @@ namespace psemek::app
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SDL_Window * window = nullptr;
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SDL_GLContext gl_context = nullptr;
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int width, height;
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scene * current_scene = nullptr;
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bool running = false;
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@ -91,6 +93,7 @@ namespace psemek::app
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log::info() << "Initialized OpenGL " << gl::sys::GetMajorVersion() << '.' << gl::sys::GetMinorVersion() << ", " << vendor << ", " << renderer;
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SDL_GetWindowSize(impl().window, &impl().width, &impl().height);
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}
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app::~app()
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@ -109,6 +112,8 @@ namespace psemek::app
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void app::on_resize(int width, int height)
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{
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gl::Viewport(0, 0, width, height);
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impl().width = width;
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impl().height = height;
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}
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void app::on_quit()
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@ -237,4 +242,14 @@ namespace psemek::app
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return std::chrono::duration_cast<std::chrono::duration<float>>(clock::now() - impl().start_time).count();
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}
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int app::width() const
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{
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return impl().width;
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}
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int app::height() const
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{
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return impl().height;
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}
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}
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