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8061b973de
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Physics 2d example wip
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2020-12-16 11:05:29 +03:00 |
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980d3e856b
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Add explosion effect in 2d physics engine
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2020-12-16 11:05:29 +03:00 |
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fd5b61f6a1
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Add 2d physics engine example
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2020-11-29 12:32:53 +03:00 |
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ff5483bfef
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Update srtm example
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2020-11-21 16:27:48 +03:00 |
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0d64e86ffe
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Add async library & move stuff from util to async
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2020-11-21 16:27:38 +03:00 |
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daf1a3c5f4
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Make threadpool implement executor interface
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2020-11-19 23:50:23 +03:00 |
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0a1faf14c7
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Add 1D water example
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2020-11-15 10:18:35 +03:00 |
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771481a760
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SRTM example (wip)
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2020-11-13 19:15:03 +03:00 |
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34cdba80a1
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Use logarithmic Z
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2020-11-08 23:39:43 +03:00 |
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63da1987be
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SRTM example: fix close-view normals by computing them in geometry shader instead
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2020-11-08 19:17:22 +03:00 |
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7fa031da00
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SRTM example: more todos
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2020-11-08 16:25:33 +03:00 |
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65d083d4d7
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SRTM example: add todos
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2020-11-08 16:21:18 +03:00 |
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ba9c7a4418
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SRTM example (wip)
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2020-11-08 16:19:25 +03:00 |
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c89deef9cf
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Change free camera: any possible orientation now
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2020-11-08 16:18:34 +03:00 |
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a09eccdf0c
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SRTM example: use nodes & load height data in a bg thread
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2020-11-06 17:35:18 +03:00 |
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1a6444d010
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Add convex body utilities to cg
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2020-11-05 18:11:26 +03:00 |
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26440b0faf
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Add SRTM rendering example (wip)
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2020-11-05 16:55:18 +03:00 |
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e07f2160c5
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Fix physics example
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2020-11-05 16:53:47 +03:00 |
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1bb5f6977f
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Rename scene::render to scene::present
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2020-11-02 17:42:20 +03:00 |
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02f028b0c9
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Add parser combinator library (wip) with an example
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2020-11-01 22:02:32 +03:00 |
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e8c8fbcef7
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Rename example targets: psemek-X -> psemek-example-X
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2020-10-29 15:08:08 +03:00 |
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fe5cd6510c
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Use the new OpenGL Loader Generator for the gl loader
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2020-10-27 23:14:12 +03:00 |
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98a015fbed
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Implement directional & point light shadows in deferred renderer
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2020-10-26 18:39:45 +03:00 |
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11e9abf414
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Deferred example tweaking
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2020-10-25 20:34:56 +03:00 |
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2e0da621d1
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Add fxaa effect implementation
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2020-10-25 20:07:11 +03:00 |
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356aabf3ab
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Texture linear filtering doens't use mipmaps + add mipmapped filtering
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2020-10-25 16:09:05 +03:00 |
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53c4e0b449
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Update deferred example
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2020-10-25 15:46:20 +03:00 |
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25affcc29a
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Use psemek_add_executable for examples
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2020-10-24 20:02:41 +03:00 |
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9f12d27502
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Add basic deferred renderer & usage example
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2020-10-24 14:37:26 +03:00 |
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b861cc60ff
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Add physics example
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2020-10-21 22:29:59 +03:00 |
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10213bb3d9
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Add shadow mapping example
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2020-10-16 07:46:54 +03:00 |
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c595c6aa72
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PCG trees example (wip)
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2020-10-08 10:57:49 +03:00 |
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e9af93b747
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Refactor meshes: single unified mesh class
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2020-10-04 17:22:38 +03:00 |
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db0f7915cf
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Refactor textures: add generic template, remove copypaste
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2020-10-04 11:20:53 +03:00 |
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969dc1d2f5
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Add density levels to grass example z slices
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2020-10-03 20:42:37 +03:00 |
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71e9fdf6ea
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Grass example: implement z-slice (no density yet)
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2020-10-03 18:45:35 +03:00 |
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5ce414c27f
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Fix triangle calculation in grass example
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2020-10-03 17:32:40 +03:00 |
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6a94ca2a1d
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Add grass example: geometry only
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2020-10-03 13:31:08 +03:00 |
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af5bf48533
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Add a procedural fire example
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2020-10-01 23:10:13 +03:00 |
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f5e9154492
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Mention gcc bug in comments for gradient initialization
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2020-10-01 23:10:04 +03:00 |
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d421fc8c65
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Add easing function, move gradient to a separate header
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2020-10-01 09:44:47 +03:00 |
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78230f0f50
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Cleanup cloud example
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2020-10-01 09:37:13 +03:00 |
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7ed3508a17
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Fix gravity example
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2020-09-30 19:06:54 +03:00 |
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662a17c7e7
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Add a 3D volumetric cloud example with baked lighting based on spherical harmonics
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2020-09-30 19:01:03 +03:00 |
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6ec10e9463
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Add a gravity example
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2020-08-30 09:08:21 +03:00 |
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98c3225f86
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Add examples folder
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2020-08-30 09:06:03 +03:00 |
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