SRTM example: add todos
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@ -36,6 +36,12 @@
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#include <unordered_map>
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#include <unordered_set>
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// TODO: use LRU cache for tile generation requests, combine with threadpool
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// TODO: fix frustum culling
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// TODO: fix seams at tile borders
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// TODO: fix normals at closest view
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// TODO: try a different coordinate system for closer tiles
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using namespace psemek;
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template <typename Value, typename T>
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