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85d7a0ca33
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Huge refactor: use util::exception everywhere instead of std exceptions
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2023-08-06 18:33:07 +03:00 |
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54b78e6c66
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Android WIP: support OpenGL ES 3.2 and implement Android backend library
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2023-07-18 15:43:14 +03:00 |
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d1884e4e83
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Support multisample textures in framebuffers
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2022-11-30 17:34:21 +03:00 |
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52bb516d5c
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Initialize gfx objects id to 0 in class instead of constructor
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2022-11-30 17:31:47 +03:00 |
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182de08811
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Add gfx::renderbuffer::target
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2022-11-30 17:25:13 +03:00 |
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1b6bc9a449
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Add name parameter to framebuffer::assert_complete for better error reporting
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2021-07-21 23:46:30 +03:00 |
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9606c0feb7
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Support texture array as framebuffer depth & stencil
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2020-12-12 23:30:40 +03:00 |
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67c6e18ef0
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Add framebuffer::read_pixels
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2020-11-10 13:23:17 +03:00 |
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226192e264
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Support cubemap textures as framebuffer attachments
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2020-10-26 18:39:25 +03:00 |
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fb9dceea5e
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Support texture depth attachments & depth-stencil attachments
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2020-10-16 07:43:52 +03:00 |
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c6caf491ab
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Null framebuffer is returned by reference
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2020-10-16 07:41:46 +03:00 |
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b1afa3dbc1
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Uniformize GL objects' interface & add texture extern templates
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2020-10-04 11:44:16 +03:00 |
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d8069308ee
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Support all texture types for framebuffer color target
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2020-10-03 20:42:16 +03:00 |
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1590ec4ece
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Move gfx/source/gfx -> gfx/source
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2020-08-30 10:32:34 +03:00 |
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