Add name parameter to framebuffer::assert_complete for better error reporting
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4eef4046cb
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1b6bc9a449
2 changed files with 7 additions and 3 deletions
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@ -6,6 +6,8 @@
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#include <psemek/gfx/pixel.hpp>
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#include <psemek/gfx/pixmap.hpp>
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#include <string_view>
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namespace psemek::gfx
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{
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@ -50,7 +52,7 @@ namespace psemek::gfx
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GLenum status() const;
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bool complete() const;
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void assert_complete() const;
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void assert_complete(std::string_view name = {}) const;
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template <typename Pixel>
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void read_pixels(basic_pixmap<Pixel> & p) const
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@ -1,5 +1,7 @@
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#include <psemek/gfx/framebuffer.hpp>
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#include <psemek/util/to_string.hpp>
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namespace psemek::gfx
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{
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@ -178,10 +180,10 @@ namespace psemek::gfx
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return status() == gl::FRAMEBUFFER_COMPLETE;
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}
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void framebuffer::assert_complete() const
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void framebuffer::assert_complete(std::string_view name) const
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{
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if (auto s = status(); s != gl::FRAMEBUFFER_COMPLETE)
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throw std::runtime_error("Framebuffer incomplete: " + framebuffer_status_string(s));
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throw std::runtime_error(util::to_string("Framebuffer ", name, name.empty() ? "" : " ", "incomplete: ", framebuffer_status_string(s)));
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}
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framebuffer::framebuffer(std::nullptr_t)
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