Add gfx::renderbuffer::target
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144916adae
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182de08811
3 changed files with 7 additions and 5 deletions
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@ -18,6 +18,8 @@ namespace psemek::gfx
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renderbuffer(renderbuffer const &) = delete;
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renderbuffer & operator = (renderbuffer const &) = delete;
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static constexpr GLenum target = gl::RENDERBUFFER;
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static renderbuffer null();
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GLuint id() const { return id_; }
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@ -106,7 +106,7 @@ namespace psemek::gfx
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void framebuffer::color(renderbuffer const & rb, int attachment)
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{
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bind();
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::COLOR_ATTACHMENT0 + attachment, gl::RENDERBUFFER, rb.id());
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::COLOR_ATTACHMENT0 + attachment, rb.target, rb.id());
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}
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void framebuffer::depth(texture_2d const & tex)
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@ -136,7 +136,7 @@ namespace psemek::gfx
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void framebuffer::depth(renderbuffer const & rb)
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{
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bind();
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_ATTACHMENT, gl::RENDERBUFFER, rb.id());
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_ATTACHMENT, rb.target, rb.id());
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}
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void framebuffer::depth_stencil(texture_2d const & tex)
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@ -166,7 +166,7 @@ namespace psemek::gfx
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void framebuffer::depth_stencil(renderbuffer const & rb)
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{
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bind();
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::RENDERBUFFER, rb.id());
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gl::FramebufferRenderbuffer(gl::DRAW_FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, rb.target, rb.id());
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}
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GLenum framebuffer::status() const
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@ -37,7 +37,7 @@ namespace psemek::gfx
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void renderbuffer::bind() const
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{
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gl::BindRenderbuffer(gl::RENDERBUFFER, id_);
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gl::BindRenderbuffer(target, id_);
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}
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void renderbuffer::reset()
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@ -50,7 +50,7 @@ namespace psemek::gfx
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void renderbuffer::storage(GLenum internal_format, geom::vector<std::size_t, 2> const & size)
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{
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bind();
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gl::RenderbufferStorage(gl::RENDERBUFFER, internal_format, size[0], size[1]);
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gl::RenderbufferStorage(target, internal_format, size[0], size[1]);
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}
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renderbuffer::renderbuffer(std::nullptr_t)
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