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0a2cfda21f
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Use conjugate instead of inverse in quaternion rotation
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2021-12-26 10:46:37 +03:00 |
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f9e6a6e37e
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Add homogeneous matrix to affine/linear matrix conversion
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2021-12-25 14:19:34 +03:00 |
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9a50990c5c
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Add geom::submatrix
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2021-12-25 14:19:22 +03:00 |
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2d05fe9ea9
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Add smooth_updater::value
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2021-12-24 21:01:16 +03:00 |
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12b6b3169c
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Implement ray-cylinder intersection
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2021-12-23 10:57:11 +03:00 |
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e0312b66b1
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Fix ray-sphere intersection: return an interval
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2021-12-23 10:56:58 +03:00 |
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8eae072ec1
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Add geom::cylinder primitive
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2021-12-23 10:56:11 +03:00 |
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ec08a4a281
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Add util::updater and smooth_updater
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2021-12-22 20:35:21 +03:00 |
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8d0440926f
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Shallow water steady state solver (wip)
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2021-12-01 21:23:25 +03:00 |
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93f4147941
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Add n-dimensional dual numbers implementation
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2021-12-01 21:23:13 +03:00 |
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ec86b0c0aa
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Add geom::signed_distance
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2021-12-01 21:22:00 +03:00 |
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a397a21628
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Add array::assign
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2021-12-01 21:20:21 +03:00 |
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35de0993d2
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Support getting current vsync status in app
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2021-10-31 13:18:32 +03:00 |
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249ca33aab
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Support indexing util::array with arbitrary array-like types
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2021-10-30 22:04:50 +03:00 |
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8571bc9c6d
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Behavior tree retry node: support retrying a fixed number of times
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2021-10-30 13:14:02 +03:00 |
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25c93a7699
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Behavior tree wait node fix
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2021-10-27 18:42:04 +03:00 |
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5bbd67a0ba
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Refactor behavior trees: use flat_list & ids for instances, use a binary tree to sort suspended instances
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2021-10-24 19:07:54 +03:00 |
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23828de853
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Behavior tree: add repeat_while primitive
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2021-10-24 12:36:56 +03:00 |
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32a402573d
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Behavior tree: fix on_event node event handling
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2021-10-23 11:12:56 +03:00 |
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9641703375
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Behavior trees: implement events in updater & include node arguments in event handler
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2021-10-23 10:29:30 +03:00 |
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73bf540967
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Fix dt in behavior_tree::updater
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2021-10-17 11:44:35 +03:00 |
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6e4db713d3
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More behavior tree generic nodes
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2021-10-17 00:49:11 +03:00 |
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b8d03d41a4
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Add basic behavior_tree implementation
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2021-10-16 13:26:37 +03:00 |
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d3b2790f97
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Task management ui style fix
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2021-10-15 22:34:51 +03:00 |
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71a6d1bbe2
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Task management lib (wip)
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2021-10-15 22:32:44 +03:00 |
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3b70089b1f
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Fix button mouseover handling
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2021-10-15 22:31:56 +03:00 |
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b4f116cada
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Implement scroller ui container
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2021-10-15 21:38:23 +03:00 |
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b298859f1e
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Support stencils in ui::painter
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2021-10-15 21:37:48 +03:00 |
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015307cbec
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Support ui::element::post_draw invoked after children draw
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2021-10-15 21:37:13 +03:00 |
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d1dc84bdde
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Require 8-bit stencil buffer in app
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2021-10-15 21:36:32 +03:00 |
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513105d3ee
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Move make_arrow_button to element_factory interface
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2021-10-14 21:49:54 +03:00 |
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3ec4d1ed90
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Move ui::painter_impl internals to anonymous namespace
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2021-10-14 21:48:03 +03:00 |
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3a5e29835f
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Implement bevels in default_element_factory frame
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2021-10-13 23:16:25 +03:00 |
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89db5ec3ea
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Add bevel style properties
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2021-10-13 23:16:03 +03:00 |
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7499785c72
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Support non-propagating styles in ui elements
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2021-10-13 22:52:45 +03:00 |
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5ddf8795d5
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Add grid layout child adding helpers
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2021-10-13 22:51:44 +03:00 |
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a0e81aaf32
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Make util::span constructible from any container with data() and size() methods
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2021-08-22 13:11:10 +03:00 |
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8985436906
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Add random::uniform(rng) that returns [0, 1]
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2021-08-19 20:41:36 +03:00 |
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44db0e8fee
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Add quaternion exponential
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2021-08-17 12:45:52 +03:00 |
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451b4c1e66
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Add geom::sin_over_x
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2021-08-17 12:45:41 +03:00 |
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32529137eb
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Default-construct components for created entities in util::ecs
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2021-08-17 11:42:26 +03:00 |
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c55bea1228
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Add species name to ecs behavior context
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2021-08-14 10:23:56 +03:00 |
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b724b8d68a
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Add inverse(bone_transform)
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2021-08-12 21:51:11 +03:00 |
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4dcd85021e
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Add bone_transform * vector and * point
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2021-08-12 21:04:36 +03:00 |
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df59cffd43
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Fix util::ecs::get(species)
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2021-08-12 20:45:41 +03:00 |
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f15dd26bb9
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Snap text vertices to pixels in ui painter
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2021-08-06 16:09:29 +03:00 |
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ef9e820e90
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Fix ui style scaling
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2021-08-06 16:09:08 +03:00 |
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12ad3c1c43
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Add quaternion stream output operator
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2021-08-06 10:40:22 +03:00 |
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69c0ce8c59
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Make imported mesh attributes' indices fixed
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2021-08-05 16:29:47 +03:00 |
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66f733d937
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Fix util::ecs::get_if
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2021-07-25 13:00:26 +03:00 |
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