Snap text vertices to pixels in ui painter
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1 changed files with 11 additions and 4 deletions
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@ -284,10 +284,17 @@ void main()
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std::uint32_t const depth = impl().depth++;
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std::uint32_t const base = batch.vertices.size();
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batch.vertices.push_back({rect.corner(0.f, 0.f), depth, color, tc(0.f, 0.f)});
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batch.vertices.push_back({rect.corner(1.f, 0.f), depth, color, tc(1.f, 0.f)});
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batch.vertices.push_back({rect.corner(0.f, 1.f), depth, color, tc(0.f, 1.f)});
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batch.vertices.push_back({rect.corner(1.f, 1.f), depth, color, tc(1.f, 1.f)});
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auto round = [](geom::point<float, 2> p)
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{
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p[0] = std::round(p[0]);
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p[1] = std::round(p[1]);
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return p;
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};
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batch.vertices.push_back({round(rect.corner(0.f, 0.f)), depth, color, tc(0.f, 0.f)});
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batch.vertices.push_back({round(rect.corner(1.f, 0.f)), depth, color, tc(1.f, 0.f)});
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batch.vertices.push_back({round(rect.corner(0.f, 1.f)), depth, color, tc(0.f, 1.f)});
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batch.vertices.push_back({round(rect.corner(1.f, 1.f)), depth, color, tc(1.f, 1.f)});
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batch.indices.insert(batch.indices.end(), {base + 0, base + 1, base + 2, base + 2, base + 1, base + 3});
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}
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