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4deb6fa64a
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Default button created with text
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2021-02-25 11:23:57 +03:00 |
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b7014f2eda
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Add style description & use it in default element factory
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2021-02-25 10:36:50 +03:00 |
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937a011577
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Don't store font in painter or controller, use it in factory instead
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2021-02-25 09:50:30 +03:00 |
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a53b32067f
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UI library prototype wip
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2021-02-25 09:07:39 +03:00 |
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95cc39421d
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Fix physics_2d example
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2021-02-23 20:09:14 +03:00 |
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b6aa09bffe
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Rename random::random_device -> random::device
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2021-02-15 12:24:43 +03:00 |
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07924aa0d5
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Various clang compilation issues
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2021-01-18 20:02:35 +03:00 |
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e9dbc71f87
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Remove Eigen dependence
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2021-01-18 20:01:46 +03:00 |
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e7cac4a618
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Clang compilation fixes
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2021-01-18 18:01:03 +03:00 |
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9995f38ab0
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Primitives of dynamic dimension, part 1: make vector, point & matrix dimensions retrievable via non-static functions
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2021-01-16 23:26:57 +03:00 |
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0a1d192327
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Neural animation: covariance matrix adaptation (wip)
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2021-01-16 17:18:32 +03:00 |
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a11c5d7c39
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Neural animation tweaks
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2021-01-16 15:06:39 +03:00 |
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63e2d226d2
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Fixes in neural animation example
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2021-01-15 22:43:06 +03:00 |
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25e0480805
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Remove obsolete 'optimize' mode from neural animation example
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2021-01-15 22:37:53 +03:00 |
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f73f536d8d
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Add 2D creatures neural animation example
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2021-01-15 18:04:21 +03:00 |
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863b251903
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Support setting volume data size in cloud example
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2021-01-15 17:56:56 +03:00 |
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91f693ed6e
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Update examples
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2020-12-16 11:17:48 +03:00 |
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d34d712fa3
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2D physics example (wip)
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2020-12-16 11:05:29 +03:00 |
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415616534e
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2D water simulation example (wip)
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2020-12-16 11:05:29 +03:00 |
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8061b973de
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Physics 2d example wip
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2020-12-16 11:05:29 +03:00 |
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980d3e856b
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Add explosion effect in 2d physics engine
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2020-12-16 11:05:29 +03:00 |
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fd5b61f6a1
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Add 2d physics engine example
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2020-11-29 12:32:53 +03:00 |
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ff5483bfef
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Update srtm example
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2020-11-21 16:27:48 +03:00 |
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0d64e86ffe
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Add async library & move stuff from util to async
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2020-11-21 16:27:38 +03:00 |
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daf1a3c5f4
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Make threadpool implement executor interface
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2020-11-19 23:50:23 +03:00 |
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0a1faf14c7
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Add 1D water example
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2020-11-15 10:18:35 +03:00 |
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771481a760
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SRTM example (wip)
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2020-11-13 19:15:03 +03:00 |
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34cdba80a1
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Use logarithmic Z
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2020-11-08 23:39:43 +03:00 |
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63da1987be
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SRTM example: fix close-view normals by computing them in geometry shader instead
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2020-11-08 19:17:22 +03:00 |
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7fa031da00
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SRTM example: more todos
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2020-11-08 16:25:33 +03:00 |
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65d083d4d7
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SRTM example: add todos
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2020-11-08 16:21:18 +03:00 |
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ba9c7a4418
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SRTM example (wip)
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2020-11-08 16:19:25 +03:00 |
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c89deef9cf
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Change free camera: any possible orientation now
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2020-11-08 16:18:34 +03:00 |
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a09eccdf0c
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SRTM example: use nodes & load height data in a bg thread
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2020-11-06 17:35:18 +03:00 |
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1a6444d010
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Add convex body utilities to cg
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2020-11-05 18:11:26 +03:00 |
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26440b0faf
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Add SRTM rendering example (wip)
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2020-11-05 16:55:18 +03:00 |
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e07f2160c5
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Fix physics example
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2020-11-05 16:53:47 +03:00 |
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1bb5f6977f
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Rename scene::render to scene::present
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2020-11-02 17:42:20 +03:00 |
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02f028b0c9
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Add parser combinator library (wip) with an example
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2020-11-01 22:02:32 +03:00 |
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e8c8fbcef7
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Rename example targets: psemek-X -> psemek-example-X
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2020-10-29 15:08:08 +03:00 |
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fe5cd6510c
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Use the new OpenGL Loader Generator for the gl loader
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2020-10-27 23:14:12 +03:00 |
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98a015fbed
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Implement directional & point light shadows in deferred renderer
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2020-10-26 18:39:45 +03:00 |
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11e9abf414
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Deferred example tweaking
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2020-10-25 20:34:56 +03:00 |
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2e0da621d1
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Add fxaa effect implementation
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2020-10-25 20:07:11 +03:00 |
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356aabf3ab
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Texture linear filtering doens't use mipmaps + add mipmapped filtering
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2020-10-25 16:09:05 +03:00 |
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53c4e0b449
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Update deferred example
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2020-10-25 15:46:20 +03:00 |
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25affcc29a
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Use psemek_add_executable for examples
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2020-10-24 20:02:41 +03:00 |
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9f12d27502
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Add basic deferred renderer & usage example
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2020-10-24 14:37:26 +03:00 |
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b861cc60ff
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Add physics example
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2020-10-21 22:29:59 +03:00 |
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10213bb3d9
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Add shadow mapping example
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2020-10-16 07:46:54 +03:00 |
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