Audio refactor: move some stuff to detail and combine subdirs
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2209648999
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30 changed files with 26 additions and 27 deletions
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@ -10,12 +10,12 @@
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#include <psemek/audio/effect/fade_out.hpp>
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#include <psemek/audio/effect/compressor.hpp>
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#include <psemek/audio/effect/pause.hpp>
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#include <psemek/audio/effect/loop.hpp>
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#include <psemek/audio/combine/loop.hpp>
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#include <psemek/audio/effect/pitch.hpp>
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#include <psemek/audio/effect/distortion.hpp>
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#include <psemek/audio/duplicate.hpp>
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#include <psemek/audio/stereo.hpp>
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#include <psemek/audio/mixer.hpp>
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#include <psemek/audio/combine/duplicate.hpp>
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#include <psemek/audio/combine/stereo.hpp>
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#include <psemek/audio/combine/mixer.hpp>
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#include <psemek/app/app.hpp>
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#include <psemek/app/main.hpp>
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#include <psemek/gfx/painter.hpp>
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@ -9,7 +9,7 @@
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#include <psemek/util/to_string.hpp>
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#include <psemek/audio/engine.hpp>
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#include <psemek/audio/constants.hpp>
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#include <psemek/audio/oscillator.hpp>
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#include <psemek/audio/detail/oscillator.hpp>
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#include <psemek/audio/effect/compressor.hpp>
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#include <psemek/prof/profiler.hpp>
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#include <psemek/util/moving_average.hpp>
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@ -1,4 +1,4 @@
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#include <psemek/audio/effect/concat.hpp>
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#include <psemek/audio/combine/concat.hpp>
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#include <atomic>
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@ -1,5 +1,4 @@
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#include <psemek/audio/duplicate.hpp>
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#include <psemek/audio/recorder.hpp>
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#include <psemek/audio/combine/duplicate.hpp>
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#include <atomic>
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@ -1,5 +1,5 @@
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#include <psemek/audio/effect/loop.hpp>
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#include <psemek/audio/duplicate.hpp>
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#include <psemek/audio/combine/loop.hpp>
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#include <psemek/audio/combine/duplicate.hpp>
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namespace psemek::audio
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{
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@ -1,4 +1,4 @@
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#include <psemek/audio/mixer.hpp>
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#include <psemek/audio/combine/mixer.hpp>
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#include <memory>
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#include <vector>
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@ -1,4 +1,4 @@
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#include <psemek/audio/stereo.hpp>
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#include <psemek/audio/combine/stereo.hpp>
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#include <vector>
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@ -1,5 +1,5 @@
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#include <psemek/audio/resampler.hpp>
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#include <psemek/audio/smooth.hpp>
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#include <psemek/audio/detail/resampler.hpp>
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#include <psemek/audio/detail/smooth.hpp>
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#include <psemek/geom/math.hpp>
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#include <psemek/log/log.hpp>
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@ -1,4 +1,4 @@
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#include <psemek/audio/white_noise.hpp>
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#include <psemek/audio/detail/white_noise.hpp>
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#include <psemek/random/generator.hpp>
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#include <psemek/random/uniform.hpp>
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@ -1,5 +1,5 @@
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#include <psemek/audio/effect/compressor.hpp>
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#include <psemek/audio/smooth.hpp>
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#include <psemek/audio/detail/smooth.hpp>
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#include <psemek/geom/math.hpp>
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#include <psemek/geom/interval.hpp>
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#include <psemek/geom/contains.hpp>
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@ -1,5 +1,5 @@
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#include <psemek/audio/effect/pause.hpp>
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#include <psemek/audio/smooth.hpp>
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#include <psemek/audio/detail/smooth.hpp>
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#include <atomic>
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@ -1,5 +1,5 @@
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#include <psemek/audio/effect/pitch.hpp>
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#include <psemek/audio/resampler.hpp>
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#include <psemek/audio/detail/resampler.hpp>
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#include <cmath>
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@ -1,6 +1,6 @@
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#include <psemek/audio/effect/volume_base.hpp>
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#include <psemek/audio/constants.hpp>
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#include <psemek/audio/smooth.hpp>
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#include <psemek/audio/detail/smooth.hpp>
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#include <psemek/log/log.hpp>
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@ -1,5 +1,5 @@
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#include <psemek/audio/track.hpp>
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#include <psemek/audio/resampler.hpp>
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#include <psemek/audio/detail/resampler.hpp>
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#include <psemek/audio/constants.hpp>
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#include <psemek/audio/minimp3/options.h>
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@ -1,5 +1,5 @@
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#include <psemek/audio/track.hpp>
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#include <psemek/audio/duplicate.hpp>
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#include <psemek/audio/combine/duplicate.hpp>
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namespace psemek::audio
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{
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@ -1,5 +1,5 @@
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#include <psemek/audio/track.hpp>
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#include <psemek/audio/duplicate.hpp>
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#include <psemek/audio/combine/duplicate.hpp>
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#include <psemek/audio/constants.hpp>
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#include <psemek/util/to_string.hpp>
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#include <psemek/util/at_scope_exit.hpp>
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@ -1,6 +1,6 @@
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#include <psemek/audio/wave/karplus_strong.hpp>
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#include <psemek/audio/constants.hpp>
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#include <psemek/audio/white_noise.hpp>
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#include <psemek/audio/detail/white_noise.hpp>
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#include <psemek/random/generator.hpp>
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#include <psemek/random/uniform.hpp>
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@ -1,6 +1,6 @@
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#include <psemek/audio/wave/sawtooth.hpp>
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#include <psemek/audio/wave/generator.hpp>
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#include <psemek/audio/oscillator.hpp>
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#include <psemek/audio/detail/oscillator.hpp>
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#include <psemek/log/log.hpp>
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#include <cmath>
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@ -1,6 +1,6 @@
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#include <psemek/audio/wave/sine.hpp>
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#include <psemek/audio/wave/generator.hpp>
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#include <psemek/audio/oscillator.hpp>
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#include <psemek/audio/detail/oscillator.hpp>
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#include <cmath>
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#include <complex>
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@ -1,6 +1,6 @@
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#include <psemek/audio/wave/square.hpp>
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#include <psemek/audio/wave/generator.hpp>
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#include <psemek/audio/oscillator.hpp>
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#include <psemek/audio/detail/oscillator.hpp>
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#include <cmath>
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@ -1,6 +1,6 @@
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#include <psemek/audio/wave/triangle.hpp>
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#include <psemek/audio/wave/generator.hpp>
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#include <psemek/audio/oscillator.hpp>
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#include <psemek/audio/detail/oscillator.hpp>
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#include <cmath>
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