psemek/libs/audio/source/effect/volume_base.cpp

44 lines
1.1 KiB
C++

#include <psemek/audio/effect/volume_base.hpp>
#include <psemek/audio/constants.hpp>
#include <psemek/audio/detail/smooth.hpp>
#include <psemek/log/log.hpp>
#include <cmath>
namespace psemek::audio
{
volume_base::volume_base(float gain_left, float gain_right, float smoothness)
: gain_{gain_left, gain_right}
, smoothness_multiplier_{smoothness_to_multiplier(smoothness)}
, real_gain_{gain_left, gain_right}
{}
float volume_base::smoothness() const
{
return multiplier_to_smoothness(smoothness_multiplier_.load());
}
float volume_base::smoothness(float value)
{
auto old = smoothness_multiplier_.exchange(smoothness_to_multiplier(value));
return multiplier_to_smoothness(old);
}
void volume_base::apply(util::span<float> samples)
{
float gain[2] = {gain_[0].load(), gain_[1].load()};
float smoothness_multiplier = smoothness_multiplier_.load();
for (auto p = samples.begin(); p < samples.end();)
{
*p++ *= real_gain_[0];
*p++ *= real_gain_[1];
smooth_update(real_gain_[0], gain[0], smoothness_multiplier);
smooth_update(real_gain_[1], gain[1], smoothness_multiplier);
}
}
}