9 lines
499 B
Markdown
9 lines
499 B
Markdown
* Design affine transforms in geom & use them instead of matrices when appropriate
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* Add more pixmap fonts
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* Design ui system
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* Add color utilities
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* gfx::painter should be 2D only
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* gfx: think of some concepts like Renderable, Renderer, and how to wire those correctly
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* gfx: design & implement simple rendering pipelines
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* pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type & dimension agnostic when possible
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* pcg: add more vector & point distributions
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