452 B
452 B
- Add more pixmap fonts
- Design ui system
- Add color utilities
- gfx::painter should be 2D only
- gfx: think of some concepts like Renderable, Renderer, and how to wire those correctly
- gfx: design & implement simple rendering pipelines
- pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type & dimension agnostic when possible
- pcg: add more vector & point distributions
- gfx: unify 4 mesh classes somehow