984 B
984 B
- util
- span: fix constness + create from vector
- geom
- Primitives of dynamic runtime size (Eigen-like)
- Tests
- phx
- implement a 2D physics engine
- gfx
- add more pixmap fonts
- painter should be 2D only, make a separate 3D painter
- mesh: cleanup interface (more load_raw; use util::span)
- deferred renderer
- cascaded shadow maps
- CPU frustum culling
- solve banding issues
- figure out better light volumes clipping
- get rid of diffuse materials
- find a better specular model (Blinn-Phong seems to over-shine the specular highlight)
- optimize ssao: reconstruct position from depth buffer
- more sophisticated objects inputs, support pre-made optimization structured
- refactor:
- remove copy-paste from shaders & rendering routine
- split rendering into separate methods
- parser
- overflow checks for number parsers
- recursive parsers
- ui
- grid layout quadratic optimization
- draggable window element
- screen children sorting