psemek/libs/ui/source/controller.cpp
2021-03-05 20:09:02 +03:00

194 lines
3.7 KiB
C++

#include <psemek/ui/controller.hpp>
#include <psemek/ui/painter_impl.hpp>
#include <psemek/ui/box_shape.hpp>
#include <psemek/gfx/gl.hpp>
#include <psemek/util/recursive.hpp>
#include <psemek/geom/camera.hpp>
namespace psemek::ui
{
namespace
{
struct root_proxy
: element
{
children_range children() const override
{
return children_range{&root_raw, &root_raw + 1};
}
struct shape const & shape() const override
{
return shape_;
}
using element::reshape;
void reshape(geom::box<float, 2> const & bbox)
{
shape_.box = bbox;
if (root)
root->reshape(bbox);
if (on_reshape)
on_reshape();
}
geom::box<float, 2> size_constraints() const override
{
return root->size_constraints();
}
void draw(painter &) const override {}
std::shared_ptr<element> root;
element * root_raw = nullptr;
box_shape shape_;
std::function<void()> on_reshape;
};
}
struct controller::impl
{
async::event_loop * loop;
painter_impl painter;
std::shared_ptr<root_proxy> root;
std::optional<geom::point<int, 2>> mouse;
impl(async::event_loop * loop);
template <typename E>
bool event(E const & e);
void update(float dt);
};
controller::impl::impl(async::event_loop * loop)
: loop(loop)
, root{std::make_shared<root_proxy>()}
{
root->set_loop(loop);
root->on_reshape = [this]{
if (mouse)
event(mouse_move{*mouse});
};
}
template <typename E>
bool controller::impl::event(E const & e)
{
auto visitor = util::recursive([&](auto && self, element * elem) -> bool {
for (auto c : elem->children())
if (c && self(c)) return true;
if (elem->enabled() && elem->on_event(e)) return true;
return false;
});
if (root)
return visitor(root.get());
return false;
}
void controller::impl::update(float dt)
{
auto visitor = util::recursive([dt](auto && self, element * elem) -> void {
if (elem->enabled()) elem->update(dt);
for (auto c : elem->children())
if (c) self(c);
});
if (root)
visitor(root.get());
}
controller::controller(async::event_loop * loop)
: pimpl_{make_impl(loop)}
{}
async::event_loop * controller::loop() const
{
return impl().loop;
}
controller::~controller() = default;
std::shared_ptr<element> controller::set_root(std::shared_ptr<element> r)
{
auto old = std::move(impl().root->root);
if (old)
old->set_parent(nullptr);
impl().root->root = std::move(r);
impl().root->root_raw = impl().root->root.get();
if (impl().root->root)
impl().root->root->set_parent(impl().root.get());
impl().root->reshape();
return old;
}
element * controller::root()
{
return impl().root->root.get();
}
void controller::reshape(geom::box<float, 2> const & shape)
{
impl().root->reshape(shape);
}
bool controller::event(mouse_move const & e)
{
impl().mouse = e.position;
return impl().event(e);
}
bool controller::event(mouse_click const & e)
{
return impl().event(e);
}
bool controller::event(mouse_wheel const & e)
{
return impl().event(e);
}
bool controller::event(key_press const & e)
{
return impl().event(e);
}
void controller::update(float dt)
{
impl().update(dt);
}
void controller::render(gfx::render_target const & rt)
{
rt.bind();
gl::Enable(gl::DEPTH_TEST);
gl::DepthFunc(gl::LEQUAL);
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
gl::Disable(gl::CULL_FACE);
auto visitor = util::recursive([&](auto && self, element * elem) -> void {
elem->draw(impl().painter);
for (auto c : elem->children())
if (c) self(c);
});
visitor(impl().root.get());
impl().painter.render(geom::window_camera{rt.viewport[0].length(), rt.viewport[1].length()}.transform());
}
}