psemek/todo.md

570 B

  • Design affine transforms in geom & use them instead of matrices when appropriate
  • Add more pixmap fonts
  • Design ui system
  • Add color utilities
  • gfx::painter should be 2D only
  • gfx: think of some concepts like Renderable, Renderer, and how to wire those correctly
  • gfx: design & implement simple rendering pipelines
  • pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type & dimension agnostic when possible
  • pcg: add more vector & point distributions
  • pcg: make template fractal generator, replace fractal_perlin with it