psemek/todo.md

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Markdown

* Design affine transforms in geom & use them instead of matrices when appropriate
* Add more pixmap fonts
* Design ui system
* Add color utilities
* gfx::painter should be 2D only
* gfx: think of some concepts like Renderable, Renderer, and how to wire those correctly
* gfx: design & implement simple rendering pipelines
* pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type & dimension agnostic when possible
* pcg: add more vector & point distributions
* pcg: make template fractal generator, replace fractal_perlin with it