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532ac6fdf5
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Fix mesh attribute stride calculation
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2020-08-30 08:45:44 +03:00 |
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30744dadeb
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Support std::array mesh attributes
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2020-08-30 08:45:11 +03:00 |
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2d6b947809
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Move pixmap from util to gfx
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2020-08-30 08:44:53 +03:00 |
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0424bae480
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Remove gfx::vertex, setup meshes using attributes directly
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2020-08-28 11:15:49 +03:00 |
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f69fb7299e
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Add app library
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2020-08-28 11:14:40 +03:00 |
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0d4563638b
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Put build type in quotes to handle empty build type
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2020-08-28 11:01:09 +03:00 |
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61ac1a5d78
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Fix resource compiler: add resource header to sources
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2020-08-28 09:38:41 +03:00 |
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beed7753d6
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Add a 9x12 font to gfx
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2020-08-28 09:30:04 +03:00 |
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35ea62bb63
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Add an embedded resource compiler tool
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2020-08-28 09:29:39 +03:00 |
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4964a3992e
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Remove obsolete explicit libs list
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2020-08-28 09:29:12 +03:00 |
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24613010c8
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Add logging library
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2020-08-27 21:03:24 +03:00 |
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8037f5a2f6
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Fix linking psemek target to sublibs
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2020-08-27 21:00:33 +03:00 |
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211b9d7342
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Properly destroy shaders & programs
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2020-08-27 16:54:04 +03:00 |
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6225f89f88
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Uniformize code style & do a few code rearrangements
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2020-08-27 16:49:46 +03:00 |
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a2b1d90c48
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List sublibraries automatically & create a top target that depends on everything
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2020-08-27 15:35:19 +03:00 |
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549f2ada41
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Add util, geom, cg, pcg & gfx libs
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2020-08-27 13:36:16 +03:00 |
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51ae10fdc4
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Initial commit
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2020-08-27 10:47:30 +03:00 |
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