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592fb437e7
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Electron crystal simulation computation time measurement
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2022-12-08 18:00:01 +03:00 |
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8aec37d1de
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Electron crystal simulation UI tweaks
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2022-12-08 17:54:08 +03:00 |
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0434a7d904
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Implement Barnes-Hut algorithm for electron crystal simulation
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2022-12-08 17:41:48 +03:00 |
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f006ecb364
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Add electron crystal simulation
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2022-12-08 16:46:23 +03:00 |
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b0bd606727
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More gravity experiments
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2022-12-08 14:46:54 +03:00 |
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82607781cf
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Audio example tweaks
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2022-10-16 00:25:02 +03:00 |
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ac14483916
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Gravity example experiments
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2022-10-11 17:49:32 +03:00 |
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6a38c127c6
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Update audio example
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2022-10-08 21:54:05 +03:00 |
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f85ee1f7ba
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Update audio example
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2022-10-08 19:49:17 +03:00 |
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cb69759cce
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Update audio example
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2022-10-08 19:14:12 +03:00 |
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227236568b
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Implement audio pause control
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2022-10-07 22:03:27 +03:00 |
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81fabbbf02
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Add audio callback profiling
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2022-10-07 15:28:30 +03:00 |
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a80487abbc
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Add audio compressor knee
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2022-10-07 13:09:49 +03:00 |
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dba6148554
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Update audio example
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2022-10-07 11:18:46 +03:00 |
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bd16679b97
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Implement stereo audio volume control
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2022-10-06 16:24:42 +03:00 |
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9b3afc9865
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Use channel class for main audio output
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2022-10-05 22:55:30 +03:00 |
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26b44a9fa3
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Make audio channel a separate class
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2022-10-05 22:55:30 +03:00 |
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21b2028122
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Update audio example
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2022-10-05 22:55:30 +03:00 |
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61919a264e
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Add silence audio stream
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2022-10-05 22:55:30 +03:00 |
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94216ce638
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Add volume control effect
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2022-10-05 22:55:30 +03:00 |
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b3e583283a
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Audio library rewrite: re-implement engine using SDL_Audio & change API
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2022-10-05 22:55:28 +03:00 |
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7a57c1c1d8
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Re-implement monotone chain triangulation to output a DCEL
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2022-09-19 23:35:33 +03:00 |
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51e6f8ad9c
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Rewrite ear-clipping triangulation to output dcel
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2022-09-17 00:40:00 +03:00 |
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ecb723af1a
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Add polygon triangulation example
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2022-09-15 14:42:24 +03:00 |
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208a6f0e8b
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Add PSEMEK_EXAMPLES_DIR variable for examples
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2022-09-15 14:41:51 +03:00 |
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a6661b8e98
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Only treat cpp files as examples
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2022-09-15 14:41:38 +03:00 |
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e4f212c44f
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Make profiler::dump a free function
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2022-06-09 11:26:03 +03:00 |
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36123f0a7d
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Move profiler to a separate library to break io <- util dependence
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2022-06-09 11:23:53 +03:00 |
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a2323884af
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3D physics engine wip
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2022-06-09 11:15:22 +03:00 |
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848e474ef4
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Fix ui example
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2022-06-03 10:56:03 +03:00 |
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98d26f76cf
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Refactor phys2d engine interface
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2021-05-07 18:20:59 +03:00 |
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401e0a29e2
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Fix grass example
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2021-04-19 20:59:33 +03:00 |
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b8fb2d47e3
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UI window wip
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2021-03-03 10:59:50 +03:00 |
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b37d2d25c7
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Implement cached style merging
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2021-02-27 20:21:50 +03:00 |
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d0a117adf4
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Make style members optional
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2021-02-27 19:59:12 +03:00 |
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226b862e95
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Remove style from element factory
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2021-02-27 10:57:30 +03:00 |
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1e9eb51911
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Implement ui grid layout
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2021-02-26 22:57:43 +03:00 |
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a139067a3e
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Add ui::container interface, move old container to helper class
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2021-02-26 18:00:56 +03:00 |
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6d6a55602f
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Update ui example
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2021-02-26 14:40:15 +03:00 |
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2c39434f41
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Support multiline strings in label
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2021-02-26 12:20:01 +03:00 |
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c9ec53952c
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Implement multiline modes in label
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2021-02-26 11:34:32 +03:00 |
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ec422cf48d
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Make ui::contoller accept an external event loop
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2021-02-25 15:00:27 +03:00 |
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2b1417160c
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Clear depth buffer in ui example
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2021-02-25 14:17:51 +03:00 |
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69bd546848
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Label implementation wip
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2021-02-25 11:42:47 +03:00 |
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4deb6fa64a
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Default button created with text
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2021-02-25 11:23:57 +03:00 |
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b7014f2eda
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Add style description & use it in default element factory
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2021-02-25 10:36:50 +03:00 |
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937a011577
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Don't store font in painter or controller, use it in factory instead
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2021-02-25 09:50:30 +03:00 |
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a53b32067f
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UI library prototype wip
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2021-02-25 09:07:39 +03:00 |
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95cc39421d
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Fix physics_2d example
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2021-02-23 20:09:14 +03:00 |
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b6aa09bffe
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Rename random::random_device -> random::device
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2021-02-15 12:24:43 +03:00 |
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