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6f33c85c8c
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Remove TODO's from deferred renderer
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2020-10-28 18:29:24 +03:00 |
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149555889e
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Update gl generator config (windows fixes)
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2020-10-28 10:54:35 +03:00 |
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fe5cd6510c
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Use the new OpenGL Loader Generator for the gl loader
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2020-10-27 23:14:12 +03:00 |
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98a015fbed
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Implement directional & point light shadows in deferred renderer
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2020-10-26 18:39:45 +03:00 |
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226192e264
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Support cubemap textures as framebuffer attachments
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2020-10-26 18:39:25 +03:00 |
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6b6d7687a9
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Add cubemap textures
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2020-10-26 18:38:47 +03:00 |
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d88799f308
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Add util::array mirroring
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2020-10-26 18:38:22 +03:00 |
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1b8ef017ad
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Compress normals to 32-bit integers in deferred renderer
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2020-10-25 22:06:53 +03:00 |
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e7427e1d58
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Add integer pixel formats & restructure pixel.hpp
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2020-10-25 21:29:07 +03:00 |
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2e0da621d1
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Add fxaa effect implementation
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2020-10-25 20:07:11 +03:00 |
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356aabf3ab
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Texture linear filtering doens't use mipmaps + add mipmapped filtering
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2020-10-25 16:09:05 +03:00 |
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9f76575be4
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Add simple gamma correction effect
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2020-10-25 15:46:05 +03:00 |
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cc1cb13487
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Use render_target in deferred renderer
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2020-10-25 15:45:53 +03:00 |
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0206ebc2cb
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Add gfx::render_target helper struct
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2020-10-25 15:44:43 +03:00 |
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9940dd19a0
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Internal linkage for deferred renderer shaders code
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2020-10-25 15:43:56 +03:00 |
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68d70e3d96
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Reduce deferred renderer fill rate by using light influence bboxes
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2020-10-24 19:41:56 +03:00 |
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131f06b012
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Support binding gfx::mesh
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2020-10-24 19:39:35 +03:00 |
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d9f06efb57
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Add quadratic solver
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2020-10-24 19:36:58 +03:00 |
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9f12d27502
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Add basic deferred renderer & usage example
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2020-10-24 14:37:26 +03:00 |
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13595864fd
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Add various normalized & floating-point image formats
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2020-10-24 14:33:28 +03:00 |
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ef3fa4b091
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Add box::dimensions
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2020-10-24 14:33:00 +03:00 |
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486f5f5a77
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Rename box::size -> box::volume
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2020-10-24 14:32:53 +03:00 |
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da445a869a
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Fix rectangular matrix uniforms
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2020-10-23 17:14:54 +03:00 |
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9cea478859
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Add bool uniforms
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2020-10-23 17:14:54 +03:00 |
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ec36942f7d
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Support merging attrib descriptions
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2020-10-23 17:14:54 +03:00 |
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e5c869f27b
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Add color lighting & darkening functions
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2020-10-23 17:14:54 +03:00 |
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4d9b8dde29
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Add lerp for generic_color
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2020-10-23 17:14:54 +03:00 |
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ea13bba49a
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Add generic_color::as_color_Xf
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2020-10-23 17:14:54 +03:00 |
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440fa3777e
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Refactor attribute specification: move to a separate file + standalone function for use in vertices
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2020-10-23 17:14:54 +03:00 |
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08c62d6e3f
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Add macro-based pimpl & use it everywhere
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2020-10-23 17:14:54 +03:00 |
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42561ccadb
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Add distance(point,segment)
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2020-10-21 22:26:41 +03:00 |
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4de7d345a3
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Fix orthographic transform inverse
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2020-10-21 22:26:27 +03:00 |
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1b3c412102
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Fix orthographic transform applied to vectors & points
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2020-10-21 22:26:12 +03:00 |
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c1d9095327
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Change geom::length behavior: always (max-min), even if empty
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2020-10-21 22:23:57 +03:00 |
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77125540e6
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Implement texture rendering in gfx::painter
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2020-10-16 07:44:13 +03:00 |
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fb9dceea5e
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Support texture depth attachments & depth-stencil attachments
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2020-10-16 07:43:52 +03:00 |
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c6caf491ab
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Null framebuffer is returned by reference
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2020-10-16 07:41:46 +03:00 |
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c9ee47a79b
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Add depth & depth-stencil pixel formats
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2020-10-16 07:40:41 +03:00 |
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2898e2a2c3
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Fix getting texture pixels into pixmap
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2020-10-16 07:38:52 +03:00 |
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10e00d7c92
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Add some meshing utilities
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2020-10-16 07:37:44 +03:00 |
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639f8650d4
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Support constructing a matrix by rows/columns
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2020-10-16 07:37:22 +03:00 |
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6eacee38f0
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Add constructors to camera classes
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2020-10-16 07:36:36 +03:00 |
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9b8026d5ba
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Make matrix_camera template on base projection camera
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2020-10-14 22:15:52 +03:00 |
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c562137218
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Add lerp(inverval, t)
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2020-10-14 22:15:15 +03:00 |
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420695a42b
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Add slerp implementation for vectors
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2020-10-08 10:56:55 +03:00 |
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dc0f08e5c3
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Add generic ort(vector) implementation
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2020-10-08 10:48:03 +03:00 |
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bd861a13c7
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Add interval<T> argument deduction rule
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2020-10-08 10:47:40 +03:00 |
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bb744fa9c9
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Don't show app window until run
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2020-10-08 10:46:44 +03:00 |
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d807d5c74b
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Refactor mesh setup & properly disable old attribs on re-setup
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2020-10-04 17:35:21 +03:00 |
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e9af93b747
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Refactor meshes: single unified mesh class
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2020-10-04 17:22:38 +03:00 |
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