Rename random::random_device -> random::device
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4 changed files with 7 additions and 7 deletions
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@ -678,7 +678,7 @@ struct animation_2d_app
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std::optional<std::size_t> selected;
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std::optional<std::size_t> selected;
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float selected_s = 0.f;
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float selected_s = 0.f;
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random::generator rng{random::random_device{}};
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random::generator rng{random::device{}};
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async::threadpool bg{"bg"};
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async::threadpool bg{"bg"};
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@ -220,7 +220,7 @@ struct cloud_app
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{
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{
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async::threadpool bg("bg");
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async::threadpool bg("bg");
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random::generator rng(random::random_device{});
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random::generator rng(random::device{});
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random::uniform_sphere_vector_distribution<float, 3> d;
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random::uniform_sphere_vector_distribution<float, 3> d;
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std::vector<util::array<geom::vector<float, 3>, 3>> grad(4);
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std::vector<util::array<geom::vector<float, 3>, 3>> grad(4);
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@ -198,7 +198,7 @@ candle_renderer::candle_renderer()
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void candle_renderer::add(geom::point<float, 3> const & pos, geom::vector<float, 3> const & dir, float size)
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void candle_renderer::add(geom::point<float, 3> const & pos, geom::vector<float, 3> const & dir, float size)
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{
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{
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random::generator rng{random::random_device{}};
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random::generator rng{random::device{}};
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random::uniform_sphere_vector_distribution<float, 2> d;
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random::uniform_sphere_vector_distribution<float, 2> d;
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geom::vector<float, 2> noise_offset;
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geom::vector<float, 2> noise_offset;
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while (true)
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while (true)
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@ -5,11 +5,11 @@
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namespace psemek::random
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namespace psemek::random
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{
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{
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using random_device = boost::random_device;
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using device = boost::random_device;
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// check that random_device::result_type is basically std::uint32_t
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// check that random_device::result_type is basically std::uint32_t
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static_assert(std::is_integral_v<random_device::result_type>);
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static_assert(std::is_integral_v<device::result_type>);
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static_assert(std::is_unsigned_v<random_device::result_type>);
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static_assert(std::is_unsigned_v<device::result_type>);
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static_assert(sizeof(random_device::result_type) == 4);
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static_assert(sizeof(device::result_type) == 4);
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}
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}
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