Update & structurize todo
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todo.md
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todo.md
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* Add more pixmap fonts
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* ui
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* Design ui system
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* design & implement a ui engine
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* Add color utilities
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* separated logic & rendering & event handling
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* gfx::painter should be 2D only
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* phx
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* gfx: think of some concepts like Renderable, Renderer, and how to wire those correctly
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* implement a 2D physics engine
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* gfx: design & implement simple rendering pipelines
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* gfx
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* pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type & dimension agnostic when possible
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* add more pixmap fonts
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* pcg: add more vector & point distributions
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* painter should be 2D only, make a separate 3D painter
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* implement proper .OBJ loader (with materials & vertex sharing)
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* deferred renderer
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* cascaded shadow maps
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* CPU frustum culling
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* solve banding issues
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* figure out better light volumes clipping
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* transparent objects
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* get rid of diffuse materials
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* find a better specular model (Blinn-Phong seems to over-shine the specular highlight)
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