Add gfx::texture_atlas_2d::used_pixels()
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@ -21,9 +21,12 @@ namespace psemek::gfx
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texture_view find(Key const & key) const;
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texture_view at(Key const & key) const;
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std::size_t used_pixels() const { return used_pixels_; }
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private:
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util::atlas<Pixel, 2, Key, Compare> atlas_;
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texture_2d texture_;
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std::size_t used_pixels_ = 0;
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void update_texture();
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@ -42,6 +45,8 @@ namespace psemek::gfx
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if (result.second)
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update_texture();
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used_pixels_ += data.size();
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return {to_view(result.first), result.second};
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}
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