Fix audio engine initialization
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31e1e84c69
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1 changed files with 2 additions and 4 deletions
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@ -47,13 +47,11 @@ namespace psemek::audio
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if (device = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0); device == 0)
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if (device = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0); device == 0)
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sdl2::fail("SDL_OpenAudioDevice failed:");
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sdl2::fail("SDL_OpenAudioDevice failed:");
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buffer.resize(obtained.samples * obtained.channels);
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SDL_PauseAudioDevice(device, 0);
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log::info() << "Initialized audio: " << static_cast<int>(obtained.channels) << " channels, " << obtained.freq << " Hz, " << obtained.samples << " samples";
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log::info() << "Initialized audio: " << static_cast<int>(obtained.channels) << " channels, " << obtained.freq << " Hz, " << obtained.samples << " samples";
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buffer.resize(obtained.samples * obtained.channels);
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output = std::make_shared<channel>();
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output = std::make_shared<channel>();
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SDL_PauseAudioDevice(device, 0);
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}
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}
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engine::impl::~impl()
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engine::impl::~impl()
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