From 72bbdec7d9e4dea2fcaa2d052331a59ab144a6a2 Mon Sep 17 00:00:00 2001 From: lisyarus Date: Tue, 11 Oct 2022 17:49:22 +0300 Subject: [PATCH] Fix audio engine initialization --- libs/audio/source/engine.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/libs/audio/source/engine.cpp b/libs/audio/source/engine.cpp index 40d488f6..91acc037 100644 --- a/libs/audio/source/engine.cpp +++ b/libs/audio/source/engine.cpp @@ -47,13 +47,11 @@ namespace psemek::audio if (device = SDL_OpenAudioDevice(nullptr, 0, &desired, &obtained, 0); device == 0) sdl2::fail("SDL_OpenAudioDevice failed:"); - buffer.resize(obtained.samples * obtained.channels); - - SDL_PauseAudioDevice(device, 0); - log::info() << "Initialized audio: " << static_cast(obtained.channels) << " channels, " << obtained.freq << " Hz, " << obtained.samples << " samples"; + buffer.resize(obtained.samples * obtained.channels); output = std::make_shared(); + SDL_PauseAudioDevice(device, 0); } engine::impl::~impl()