WebGPU wrapper wip: remove unnecessary object copying

This commit is contained in:
Nikita Lisitsa 2024-01-01 16:04:16 +03:00
parent e8b9d18d05
commit 2d8be7560b
4 changed files with 18 additions and 18 deletions

View file

@ -33,10 +33,10 @@ namespace psemek::wgpu
std::optional<struct timestamp_writes> timestamp_writes = {};
};
void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_pipeline(compute_pipeline pipeline);
void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_pipeline(compute_pipeline const & pipeline);
void dispatch_workgroups(geom::vector<std::uint32_t, 3> const & workgroup_count);
void dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset);
void dispatch_workgroups_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void insert_debug_marker(std::string const & marker_label);
void push_debug_group(std::string const & group_label);
void pop_debug_group();

View file

@ -77,18 +77,18 @@ namespace psemek::wgpu
std::optional<struct timestamp_writes> timestamp_writes = {};
};
void set_pipeline(render_pipeline pipeline);
void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size);
void set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size);
void set_pipeline(render_pipeline const & pipeline);
void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size);
void set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size);
void set_viewport(geom::box<float, 3> const & viewport);
void set_scissor_rect(geom::box<std::uint32_t, 2> const & rect);
void set_blend_constant(geom::vector<double, 4> const & color);
void set_stencil_reference(std::uint32_t reference);
void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance);
void draw_indirect(buffer indirect_buffer, std::uint64_t offset);
void draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset);
void draw_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void execute_bundles(std::vector<render_bundle> const & bundles);
void begin_occlusion_query(std::uint32_t query_index);
void end_occlusion_query();

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@ -4,12 +4,12 @@
namespace psemek::wgpu
{
void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets)
void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
{
wgpuComputePassEncoderSetBindGroup((WGPUComputePassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
}
void compute_pass_encoder::set_pipeline(compute_pipeline pipeline)
void compute_pass_encoder::set_pipeline(compute_pipeline const & pipeline)
{
wgpuComputePassEncoderSetPipeline((WGPUComputePassEncoder)get(), (WGPUComputePipeline)pipeline.get());
}
@ -19,7 +19,7 @@ namespace psemek::wgpu
wgpuComputePassEncoderDispatchWorkgroups((WGPUComputePassEncoder)get(), workgroup_count[0], workgroup_count[1], workgroup_count[2]);
}
void compute_pass_encoder::dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset)
void compute_pass_encoder::dispatch_workgroups_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{
wgpuComputePassEncoderDispatchWorkgroupsIndirect((WGPUComputePassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}

View file

@ -4,22 +4,22 @@
namespace psemek::wgpu
{
void render_pass_encoder::set_pipeline(render_pipeline pipeline)
void render_pass_encoder::set_pipeline(render_pipeline const & pipeline)
{
wgpuRenderPassEncoderSetPipeline((WGPURenderPassEncoder)get(), (WGPURenderPipeline)pipeline.get());
}
void render_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets)
void render_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
{
wgpuRenderPassEncoderSetBindGroup((WGPURenderPassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
}
void render_pass_encoder::set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size)
void render_pass_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size)
{
wgpuRenderPassEncoderSetVertexBuffer((WGPURenderPassEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
}
void render_pass_encoder::set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size)
void render_pass_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size)
{
wgpuRenderPassEncoderSetIndexBuffer((WGPURenderPassEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
}
@ -55,12 +55,12 @@ namespace psemek::wgpu
wgpuRenderPassEncoderDrawIndexed((WGPURenderPassEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
}
void render_pass_encoder::draw_indirect(buffer indirect_buffer, std::uint64_t offset)
void render_pass_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{
wgpuRenderPassEncoderDrawIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}
void render_pass_encoder::draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset)
void render_pass_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{
wgpuRenderPassEncoderDrawIndexedIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}