WebGPU wrapper wip: add render pass encoder object
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818db07676
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7 changed files with 165 additions and 3 deletions
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@ -33,7 +33,7 @@ namespace psemek::wgpu
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std::optional<struct timestamp_writes> timestamp_writes = {};
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};
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void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> dynamic_offsets);
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void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets);
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void set_pipeline(compute_pipeline pipeline);
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void dispatch_workgroups(geom::vector<std::uint32_t, 3> const & workgroup_count);
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void dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset);
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24
libs/wgpu/include/psemek/wgpu/render_bundle.hpp
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24
libs/wgpu/include/psemek/wgpu/render_bundle.hpp
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@ -0,0 +1,24 @@
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#pragma once
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#include <psemek/wgpu/detail/object.hpp>
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namespace psemek::wgpu
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{
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struct render_bundle
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: detail::object<render_bundle>
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{
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using detail::object<render_bundle>::object;
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static void reference(void * ptr);
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static void release(void * ptr);
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private:
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explicit render_bundle(void * ptr)
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: detail::object<render_bundle>(ptr)
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{}
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friend struct device;
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};
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}
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@ -3,8 +3,13 @@
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/texture_view.hpp>
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#include <psemek/wgpu/query_set.hpp>
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#include <psemek/wgpu/buffer.hpp>
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#include <psemek/wgpu/bind_group.hpp>
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#include <psemek/wgpu/render_pipeline.hpp>
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#include <psemek/wgpu/render_bundle.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/geom/vector.hpp>
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#include <psemek/geom/box.hpp>
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#include <cstdint>
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#include <vector>
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@ -72,7 +77,26 @@ namespace psemek::wgpu
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std::optional<struct timestamp_writes> timestamp_writes = {};
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};
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void set_pipeline(render_pipeline pipeline);
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void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets);
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void set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size);
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void set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size);
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void set_viewport(geom::box<float, 3> const & viewport);
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void set_scissor_rect(geom::box<std::uint32_t, 2> const & rect);
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void set_blend_constant(geom::vector<double, 4> const & color);
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void set_stencil_reference(std::uint32_t reference);
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void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
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void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance);
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void draw_indirect(buffer indirect_buffer, std::uint64_t offset);
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void draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset);
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void execute_bundles(std::vector<render_bundle> const & bundles);
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void begin_occlusion_query(std::uint32_t query_index);
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void end_occlusion_query();
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void insert_debug_marker(std::string const & marker_label);
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void push_debug_group(std::string const & group_label);
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void pop_debug_group();
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void end();
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void set_label(std::string const & label);
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static void reference(void * ptr);
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static void release(void * ptr);
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@ -13,7 +13,7 @@
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+ WGPUQueue
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WGPURenderBundle
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WGPURenderBundleEncoder
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- WGPURenderPassEncoder
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+ WGPURenderPassEncoder
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+ WGPURenderPipeline
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+ WGPUSampler
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+ WGPUShaderModule
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@ -4,7 +4,7 @@
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namespace psemek::wgpu
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{
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void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> dynamic_offsets)
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void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets)
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{
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wgpuComputePassEncoderSetBindGroup((WGPUComputePassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
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}
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17
libs/wgpu/source/render_bundle.cpp
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17
libs/wgpu/source/render_bundle.cpp
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@ -0,0 +1,17 @@
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#include <psemek/wgpu/render_bundle.hpp>
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#include <psemek/wgpu/external/webgpu.h>
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namespace psemek::wgpu
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{
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void render_bundle::reference(void * ptr)
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{
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wgpuRenderBundleReference((WGPURenderBundle)ptr);
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}
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void render_bundle::release(void * ptr)
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{
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wgpuRenderBundleRelease((WGPURenderBundle)ptr);
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}
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}
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@ -4,11 +4,108 @@
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namespace psemek::wgpu
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{
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void render_pass_encoder::set_pipeline(render_pipeline pipeline)
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{
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wgpuRenderPassEncoderSetPipeline((WGPURenderPassEncoder)get(), (WGPURenderPipeline)pipeline.get());
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}
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void render_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets)
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{
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wgpuRenderPassEncoderSetBindGroup((WGPURenderPassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
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}
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void render_pass_encoder::set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderPassEncoderSetVertexBuffer((WGPURenderPassEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
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}
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void render_pass_encoder::set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderPassEncoderSetIndexBuffer((WGPURenderPassEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
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}
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void render_pass_encoder::set_viewport(geom::box<float, 3> const & viewport)
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{
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wgpuRenderPassEncoderSetViewport((WGPURenderPassEncoder)get(), viewport[0].min, viewport[1].min, viewport[0].length(), viewport[1].length(), viewport[2].min, viewport[2].max);
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}
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void render_pass_encoder::set_scissor_rect(geom::box<std::uint32_t, 2> const & rect)
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{
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wgpuRenderPassEncoderSetScissorRect((WGPURenderPassEncoder)get(), rect[0].min, rect[1].min, rect[0].length(), rect[1].length());
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}
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void render_pass_encoder::set_blend_constant(geom::vector<double, 4> const & color)
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{
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static_assert(sizeof(WGPUColor) == sizeof(color));
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wgpuRenderPassEncoderSetBlendConstant((WGPURenderPassEncoder)get(), (WGPUColor const *)(&color));
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}
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void render_pass_encoder::set_stencil_reference(std::uint32_t reference)
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{
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wgpuRenderPassEncoderSetStencilReference((WGPURenderPassEncoder)get(), reference);
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}
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void render_pass_encoder::draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance)
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{
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wgpuRenderPassEncoderDraw((WGPURenderPassEncoder)get(), vertex_count, instance_count, first_vertex, first_instance);
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}
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void render_pass_encoder::draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance)
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{
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wgpuRenderPassEncoderDrawIndexed((WGPURenderPassEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
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}
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void render_pass_encoder::draw_indirect(buffer indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderPassEncoderDrawIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_pass_encoder::draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderPassEncoderDrawIndexedIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_pass_encoder::execute_bundles(std::vector<render_bundle> const & bundles)
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{
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static_assert(sizeof(WGPURenderBundle) == sizeof(render_bundle));
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wgpuRenderPassEncoderExecuteBundles((WGPURenderPassEncoder)get(), bundles.size(), (WGPURenderBundle const *)bundles.data());
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}
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void render_pass_encoder::begin_occlusion_query(std::uint32_t query_index)
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{
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wgpuRenderPassEncoderBeginOcclusionQuery((WGPURenderPassEncoder)get(), query_index);
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}
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void render_pass_encoder::end_occlusion_query()
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{
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wgpuRenderPassEncoderEndOcclusionQuery((WGPURenderPassEncoder)get());
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}
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void render_pass_encoder::insert_debug_marker(std::string const & marker_label)
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{
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wgpuRenderPassEncoderInsertDebugMarker((WGPURenderPassEncoder)get(), marker_label.data());
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}
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void render_pass_encoder::push_debug_group(std::string const & group_label)
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{
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wgpuRenderPassEncoderPushDebugGroup((WGPURenderPassEncoder)get(), group_label.data());
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}
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void render_pass_encoder::pop_debug_group()
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{
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wgpuRenderPassEncoderPopDebugGroup((WGPURenderPassEncoder)get());
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}
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void render_pass_encoder::end()
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{
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wgpuRenderPassEncoderEnd((WGPURenderPassEncoder)get());
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}
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void render_pass_encoder::set_label(std::string const & label)
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{
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wgpuRenderPassEncoderSetLabel((WGPURenderPassEncoder)get(), label.data());
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}
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void render_pass_encoder::reference(void * ptr)
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{
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wgpuRenderPassEncoderReference((WGPURenderPassEncoder)ptr);
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