WebGPU wrapper wip: remove unnecessary object copying

This commit is contained in:
Nikita Lisitsa 2024-01-01 16:04:16 +03:00
parent e8b9d18d05
commit 2d8be7560b
4 changed files with 18 additions and 18 deletions

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@ -33,10 +33,10 @@ namespace psemek::wgpu
std::optional<struct timestamp_writes> timestamp_writes = {}; std::optional<struct timestamp_writes> timestamp_writes = {};
}; };
void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets); void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_pipeline(compute_pipeline pipeline); void set_pipeline(compute_pipeline const & pipeline);
void dispatch_workgroups(geom::vector<std::uint32_t, 3> const & workgroup_count); void dispatch_workgroups(geom::vector<std::uint32_t, 3> const & workgroup_count);
void dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset); void dispatch_workgroups_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void insert_debug_marker(std::string const & marker_label); void insert_debug_marker(std::string const & marker_label);
void push_debug_group(std::string const & group_label); void push_debug_group(std::string const & group_label);
void pop_debug_group(); void pop_debug_group();

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@ -77,18 +77,18 @@ namespace psemek::wgpu
std::optional<struct timestamp_writes> timestamp_writes = {}; std::optional<struct timestamp_writes> timestamp_writes = {};
}; };
void set_pipeline(render_pipeline pipeline); void set_pipeline(render_pipeline const & pipeline);
void set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets); void set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets);
void set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size); void set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size);
void set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size); void set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size);
void set_viewport(geom::box<float, 3> const & viewport); void set_viewport(geom::box<float, 3> const & viewport);
void set_scissor_rect(geom::box<std::uint32_t, 2> const & rect); void set_scissor_rect(geom::box<std::uint32_t, 2> const & rect);
void set_blend_constant(geom::vector<double, 4> const & color); void set_blend_constant(geom::vector<double, 4> const & color);
void set_stencil_reference(std::uint32_t reference); void set_stencil_reference(std::uint32_t reference);
void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance); void draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance);
void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance); void draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance);
void draw_indirect(buffer indirect_buffer, std::uint64_t offset); void draw_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset); void draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset);
void execute_bundles(std::vector<render_bundle> const & bundles); void execute_bundles(std::vector<render_bundle> const & bundles);
void begin_occlusion_query(std::uint32_t query_index); void begin_occlusion_query(std::uint32_t query_index);
void end_occlusion_query(); void end_occlusion_query();

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@ -4,12 +4,12 @@
namespace psemek::wgpu namespace psemek::wgpu
{ {
void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets) void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
{ {
wgpuComputePassEncoderSetBindGroup((WGPUComputePassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data()); wgpuComputePassEncoderSetBindGroup((WGPUComputePassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
} }
void compute_pass_encoder::set_pipeline(compute_pipeline pipeline) void compute_pass_encoder::set_pipeline(compute_pipeline const & pipeline)
{ {
wgpuComputePassEncoderSetPipeline((WGPUComputePassEncoder)get(), (WGPUComputePipeline)pipeline.get()); wgpuComputePassEncoderSetPipeline((WGPUComputePassEncoder)get(), (WGPUComputePipeline)pipeline.get());
} }
@ -19,7 +19,7 @@ namespace psemek::wgpu
wgpuComputePassEncoderDispatchWorkgroups((WGPUComputePassEncoder)get(), workgroup_count[0], workgroup_count[1], workgroup_count[2]); wgpuComputePassEncoderDispatchWorkgroups((WGPUComputePassEncoder)get(), workgroup_count[0], workgroup_count[1], workgroup_count[2]);
} }
void compute_pass_encoder::dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset) void compute_pass_encoder::dispatch_workgroups_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{ {
wgpuComputePassEncoderDispatchWorkgroupsIndirect((WGPUComputePassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset); wgpuComputePassEncoderDispatchWorkgroupsIndirect((WGPUComputePassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
} }

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@ -4,22 +4,22 @@
namespace psemek::wgpu namespace psemek::wgpu
{ {
void render_pass_encoder::set_pipeline(render_pipeline pipeline) void render_pass_encoder::set_pipeline(render_pipeline const & pipeline)
{ {
wgpuRenderPassEncoderSetPipeline((WGPURenderPassEncoder)get(), (WGPURenderPipeline)pipeline.get()); wgpuRenderPassEncoderSetPipeline((WGPURenderPassEncoder)get(), (WGPURenderPipeline)pipeline.get());
} }
void render_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> const & dynamic_offsets) void render_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
{ {
wgpuRenderPassEncoderSetBindGroup((WGPURenderPassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data()); wgpuRenderPassEncoderSetBindGroup((WGPURenderPassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
} }
void render_pass_encoder::set_vertex_buffer(std::uint32_t slot, buffer buffer, std::uint64_t offset, std::uint64_t size) void render_pass_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size)
{ {
wgpuRenderPassEncoderSetVertexBuffer((WGPURenderPassEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size); wgpuRenderPassEncoderSetVertexBuffer((WGPURenderPassEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
} }
void render_pass_encoder::set_index_buffer(buffer buffer, index_format format, std::uint64_t offset, std::uint64_t size) void render_pass_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size)
{ {
wgpuRenderPassEncoderSetIndexBuffer((WGPURenderPassEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size); wgpuRenderPassEncoderSetIndexBuffer((WGPURenderPassEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
} }
@ -55,12 +55,12 @@ namespace psemek::wgpu
wgpuRenderPassEncoderDrawIndexed((WGPURenderPassEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance); wgpuRenderPassEncoderDrawIndexed((WGPURenderPassEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
} }
void render_pass_encoder::draw_indirect(buffer indirect_buffer, std::uint64_t offset) void render_pass_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{ {
wgpuRenderPassEncoderDrawIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset); wgpuRenderPassEncoderDrawIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
} }
void render_pass_encoder::draw_indexed_indirect(buffer indirect_buffer, std::uint64_t offset) void render_pass_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset)
{ {
wgpuRenderPassEncoderDrawIndexedIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset); wgpuRenderPassEncoderDrawIndexedIndirect((WGPURenderPassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
} }