Rename scene::draw to scene::render

This commit is contained in:
Nikita Lisitsa 2020-09-13 11:14:22 +03:00
parent 835e0eab70
commit 15695973df
3 changed files with 4 additions and 4 deletions

View file

@ -22,7 +22,7 @@ namespace psemek::app
void on_resize(int width, int height) override; void on_resize(int width, int height) override;
virtual void on_quit(); virtual void on_quit();
void draw() override; void render() override;
void poll_events(); void poll_events();
void run(); void run();

View file

@ -29,7 +29,7 @@ namespace psemek::app
virtual void on_key_up(SDL_Keycode key) {} virtual void on_key_up(SDL_Keycode key) {}
virtual void update() {} virtual void update() {}
virtual void draw() {} virtual void render() {}
}; };
inline scene::~scene() = default; inline scene::~scene() = default;

View file

@ -200,7 +200,7 @@ namespace psemek::app
} }
} }
void app::draw() void app::render()
{ {
gl::ClearColor(0.7f, 0.7f, 1.f, 1.f); gl::ClearColor(0.7f, 0.7f, 1.f, 1.f);
gl::Clear(gl::COLOR_BUFFER_BIT); gl::Clear(gl::COLOR_BUFFER_BIT);
@ -225,7 +225,7 @@ namespace psemek::app
} }
if (!running()) break; if (!running()) break;
handler->update(); handler->update();
handler->draw(); handler->render();
SDL_GL_SwapWindow(impl().window); SDL_GL_SwapWindow(impl().window);
} }